﻿do
	IGAS:NewAddon("IGAS_Studio")
	
	local _DB = CreateHelpDB("SystemEvent")

	_DB:AddCodeHelp("ACHIEVEMENT_EARNED", [[Fires when the player earns an achievement]], [[ACHIEVEMENT_EARNED()]])
	_DB:AddCodeHelp("ACTIONBAR_HIDEGRID", [[Fires when an item, spell or other entity that can be placed into an action bar slot is removed from the cursor]], [[ACTIONBAR_HIDEGRID()]])
	_DB:AddCodeHelp("ACTIONBAR_PAGE_CHANGED", [[Fires when the main action bar changes pages]], [[ACTIONBAR_PAGE_CHANGED()]])
	_DB:AddCodeHelp("ACTIONBAR_SHOWGRID", [[Fires when an item, spell or other entity that can be placed into an action bar slot is picked up onto the cursor]], [[ACTIONBAR_SHOWGRID()]])
	_DB:AddCodeHelp("ACTIONBAR_SLOT_CHANGED", [[Fires when the contents of an action bar slot change]], [[ACTIONBAR_SLOT_CHANGED(slot)]])
	_DB:AddCodeHelp("ACTIONBAR_UPDATE_COOLDOWN", [[Fires when the cooldown for an action bar item begins or ends]], [[ACTIONBAR_UPDATE_COOLDOWN()]])
	_DB:AddCodeHelp("ACTIONBAR_UPDATE_STATE", [[Fires when the state of an action bar item changes]], [[ACTIONBAR_UPDATE_STATE()]])
	_DB:AddCodeHelp("ACTIONBAR_UPDATE_USABLE", [[Fires when an action becomes usable or unusable]], [[ACTIONBAR_UPDATE_USABLE()]])
	_DB:AddCodeHelp("ACTIVE_TALENT_GROUP_CHANGED", [[Fires when the player (with Dual Talent Specialization enabled) switches talent builds]], [[ACTIVE_TALENT_GROUP_CHANGED()]])
	_DB:AddCodeHelp("ADDON_ACTION_BLOCKED", [[Fires when a non-Blizzard addon attempts to use a protected API]], [[ADDON_ACTION_BLOCKED()]])
	_DB:AddCodeHelp("ADDON_ACTION_FORBIDDEN", [[Fires when a non-Blizzard addon attempts to use a protected API]], [[ADDON_ACTION_FORBIDDEN(culprit)]])
	_DB:AddCodeHelp("ADDON_LOADED", [[Fires when an addon and its saved variables are loaded]], [[ADDON_LOADED(name)]])
	_DB:AddCodeHelp("AREA_SPIRIT_HEALER_IN_RANGE", [[Fires when the player enters into the area of effect of a spirit healer that periodically resurrects nearby player units]], [[AREA_SPIRIT_HEALER_IN_RANGE()]])
	_DB:AddCodeHelp("AREA_SPIRIT_HEALER_OUT_OF_RANGE", [[Fires when the player enters leaves the area of effect of a spirit healer that periodically resurrects nearby player units]], [[AREA_SPIRIT_HEALER_OUT_OF_RANGE()]])
	_DB:AddCodeHelp("ARENA_OPPONENT_UPDATE", [[Fires when the availability of information about an arena opponent changes]], [[ARENA_OPPONENT_UPDATE()]])
	_DB:AddCodeHelp("ARENA_SEASON_WORLD_STATE", [[Fires when the arena season changes]], [[ARENA_SEASON_WORLD_STATE()]])
	_DB:AddCodeHelp("ARENA_TEAM_INVITE_REQUEST", [[Fires when the player is invited to join an arena team]], [[ARENA_TEAM_INVITE_REQUEST(source, team)]])
	_DB:AddCodeHelp("ARENA_TEAM_ROSTER_UPDATE", [[Fires when roster detail information for one of the player's arena teams becomes available]], [[ARENA_TEAM_ROSTER_UPDATE(flag)]])
	_DB:AddCodeHelp("ARENA_TEAM_UPDATE", [[Fires when the player joins or leaves an arena team]], [[ARENA_TEAM_UPDATE()]])
	_DB:AddCodeHelp("AUCTION_BIDDER_LIST_UPDATE", [[Fires when information becomes available or changes for the list of auctions bid on by the player]], [[AUCTION_BIDDER_LIST_UPDATE()]])
	_DB:AddCodeHelp("AUCTION_HOUSE_CLOSED", [[Fires when the player ends interaction with an auction house]], [[AUCTION_HOUSE_CLOSED()]])
	_DB:AddCodeHelp("AUCTION_HOUSE_SHOW", [[Fires when the player begins interaction with an auction house]], [[AUCTION_HOUSE_SHOW()]])
	_DB:AddCodeHelp("AUCTION_ITEM_LIST_UPDATE", [[Fires when the information becomes available for the list of auction browse/search results]], [[AUCTION_ITEM_LIST_UPDATE()]])
	_DB:AddCodeHelp("AUCTION_OWNED_LIST_UPDATE", [[Fires when information becomes available or changes for the list of auctions placed by the player]], [[AUCTION_OWNED_LIST_UPDATE()]])
	_DB:AddCodeHelp("AUTOEQUIP_BIND_CONFIRM", [[Fires when the player attempts to equip an item which will become soulbound in the process]], [[AUTOEQUIP_BIND_CONFIRM(slot)]])
	_DB:AddCodeHelp("AUTOFOLLOW_BEGIN", [[Fires when the player starts following another character]], [[AUTOFOLLOW_BEGIN(following)]])
	_DB:AddCodeHelp("AUTOFOLLOW_END", [[Fires when the player stops following another character]], [[AUTOFOLLOW_END()]])
	_DB:AddCodeHelp("BAG_CLOSED", [[Fires when one of the player's containers is closed]], [[BAG_CLOSED(bagID)]])
	_DB:AddCodeHelp("BAG_OPEN", [[Fires when one of the player's containers is opened]], [[BAG_OPEN(bagID)]])
	_DB:AddCodeHelp("BAG_UPDATE", [[Fires when the contents of one of the player's containers change]], [[BAG_UPDATE(bagID)]])
	_DB:AddCodeHelp("BAG_UPDATE_COOLDOWN", [[Fires when the cooldown begins or ends for an item in one of the player's containers]], [[BAG_UPDATE_COOLDOWN()]])
	_DB:AddCodeHelp("BANKFRAME_CLOSED", [[Fires when the player ends interaction with a bank]], [[BANKFRAME_CLOSED()]])
	_DB:AddCodeHelp("BANKFRAME_OPENED", [[Fires when the player begins interaction with a bank]], [[BANKFRAME_OPENED()]])
	_DB:AddCodeHelp("BARBER_SHOP_APPEARANCE_APPLIED", [[Fires after changes to the player's appearance have been purchased at a barber shop]], [[BARBER_SHOP_APPEARANCE_APPLIED()]])
	_DB:AddCodeHelp("BARBER_SHOP_CLOSE", [[Fires when the player ends interaction with a barber shop]], [[BARBER_SHOP_CLOSE()]])
	_DB:AddCodeHelp("BARBER_SHOP_OPEN", [[Fires when the player begins interaction with a barber shop]], [[BARBER_SHOP_OPEN()]])
	_DB:AddCodeHelp("BARBER_SHOP_SUCCESS", [[Fires immediately when changes to the player's appearance have been purchased at a barber shop]], [[BARBER_SHOP_SUCCESS()]])
	_DB:AddCodeHelp("BATTLEFIELDS_CLOSED", [[Fires when the UI is no longer available for queueing for an arena or specific battleground instance]], [[BATTLEFIELDS_CLOSED()]])
	_DB:AddCodeHelp("BATTLEFIELDS_SHOW", [[Fires when the UI becomes available for queueing for an arena or specific battleground instance]], [[BATTLEFIELDS_SHOW()]])
	_DB:AddCodeHelp("BATTLEFIELD_MGR_EJECTED", [[Fires when the player has been removed from a queued world PvP zone (e.g. Wintergrasp)]], [[BATTLEFIELD_MGR_EJECTED()]])
	_DB:AddCodeHelp("BATTLEFIELD_MGR_EJECT_PENDING", [[Fires when the player will be removed from or cannot yet enter a queued world PvP zone (e.g. Wintergrasp)]], [[BATTLEFIELD_MGR_EJECT_PENDING()]])
	_DB:AddCodeHelp("BATTLEFIELD_MGR_ENTERED", [[Fires when the player has been accepted into a queued world PvP zone (e.g. Wintergrasp)]], [[BATTLEFIELD_MGR_ENTERED()]])
	_DB:AddCodeHelp("BATTLEFIELD_MGR_ENTRY_INVITE", [[Fires when the player is invited to enter a queued world PvP zone (e.g. Wintergrasp)]], [[BATTLEFIELD_MGR_ENTRY_INVITE()]])
	_DB:AddCodeHelp("BATTLEFIELD_MGR_QUEUE_INVITE", [[Fires when the player is invited to queue for a world PvP zone (e.g. Wintergrasp)]], [[BATTLEFIELD_MGR_QUEUE_INVITE()]])
	_DB:AddCodeHelp("BATTLEFIELD_MGR_QUEUE_REQUEST_RESPONSE", [[Fires in response to the player's attempt to enter or queue for a world PvP zone (e.g. Wintergrasp)]], [[BATTLEFIELD_MGR_QUEUE_REQUEST_RESPONSE()]])
	_DB:AddCodeHelp("BATTLEFIELD_MGR_STATE_CHANGE", [[Fires when the player's state changes in the queue for a world PvP zone (e.g. Wintergrasp)]], [[BATTLEFIELD_MGR_STATE_CHANGE()]])
	_DB:AddCodeHelp("BILLING_NAG_DIALOG", [[Fires when a message should be shown about the player's paid game time expiring soon]], [[BILLING_NAG_DIALOG(remaining)]])
	_DB:AddCodeHelp("BIND_ENCHANT", [[Fires when the player attempts to an enchant an item which will become soulbound in the process]], [[BIND_ENCHANT()]])
	_DB:AddCodeHelp("CALENDAR_ACTION_PENDING", [[Fires when a change to the calendar is in progress]], [[CALENDAR_ACTION_PENDING()]])
	_DB:AddCodeHelp("CALENDAR_CLOSE_EVENT", [[Fires when the player ends viewing or editing details of a calendar event]], [[CALENDAR_CLOSE_EVENT()]])
	_DB:AddCodeHelp("CALENDAR_EVENT_ALARM", [[Fires when a calendar event is soon to begin]], [[CALENDAR_EVENT_ALARM()]])
	_DB:AddCodeHelp("CALENDAR_NEW_EVENT", [[Fires when an event created by the player is added to the calendar]], [[CALENDAR_NEW_EVENT()]])
	_DB:AddCodeHelp("CALENDAR_OPEN_EVENT", [[Fires when the player begins viewing or editing details of a calendar event]], [[CALENDAR_OPEN_EVENT()]])
	_DB:AddCodeHelp("CALENDAR_UPDATE_ERROR", [[Fires when a calendar-related error message should be displayed]], [[CALENDAR_UPDATE_ERROR()]])
	_DB:AddCodeHelp("CALENDAR_UPDATE_EVENT", [[Fires when details become available for the event being viewed or edited]], [[CALENDAR_UPDATE_EVENT()]])
	_DB:AddCodeHelp("CALENDAR_UPDATE_EVENT_LIST", [[Fires when the list of events visible on the calendar changes]], [[CALENDAR_UPDATE_EVENT_LIST()]])
	_DB:AddCodeHelp("CALENDAR_UPDATE_INVITE_LIST", [[Fires when the invite/signup list is updated for the event being viewed or edited]], [[CALENDAR_UPDATE_INVITE_LIST()]])
	_DB:AddCodeHelp("CALENDAR_UPDATE_PENDING_INVITES", [[Fires when the player receives new calendar event invitations]], [[CALENDAR_UPDATE_PENDING_INVITES()]])
	_DB:AddCodeHelp("CANCEL_LOOT_ROLL", [[Fires when the player cancels a loot roll]], [[CANCEL_LOOT_ROLL(rollID)]])
	_DB:AddCodeHelp("CANCEL_SUMMON", [[Fires when a summons offered to the player is canceled]], [[CANCEL_SUMMON()]])
	_DB:AddCodeHelp("CHANNEL_COUNT_UPDATE", [[Fires when the number of members in a world or custom chat channel changes]], [[CHANNEL_COUNT_UPDATE(id, count)]])
	_DB:AddCodeHelp("CHANNEL_FLAGS_UPDATED", [[Fires when information about a channel for the channel list display changes]], [[CHANNEL_FLAGS_UPDATED(id)]])
	_DB:AddCodeHelp("CHANNEL_INVITE_REQUEST", [[Fires when a player is invited into a chat channel]], [[CHANNEL_INVITE_REQUEST(channelName, inviterName)]])
	_DB:AddCodeHelp("CHANNEL_PASSWORD_REQUEST", [[Fires when the player attempts to join a password protected channel]], [[CHANNEL_PASSWORD_REQUEST(channelName)]])
	_DB:AddCodeHelp("CHANNEL_ROSTER_UPDATE", [[Fires when the list of members in a channel changes]], [[CHANNEL_ROSTER_UPDATE(id)]])
	_DB:AddCodeHelp("CHANNEL_UI_UPDATE", [[Fires when information for the channel list display changes]], [[CHANNEL_UI_UPDATE()]])
	_DB:AddCodeHelp("CHANNEL_VOICE_UPDATE", [[Fires when a member in a voice chat channel starts or stops speaking]], [[CHANNEL_VOICE_UPDATE(id, enabled, active)]])
	_DB:AddCodeHelp("CHARACTER_POINTS_CHANGED", [[Fires when the player's amount of available talent points changes]], [[CHARACTER_POINTS_CHANGED(count, levels)]])
	_DB:AddCodeHelp("CHAT_MSG_ACHIEVEMENT", [[Fires when a nearby character earns an achievement]], [[CHAT_MSG_ACHIEVEMENT()]])
	_DB:AddCodeHelp("CHAT_MSG_ADDON", [[Fires when an addon communication message is received]], [[CHAT_MSG_ADDON(prefix, message, channel, sender)]])
	_DB:AddCodeHelp("CHAT_MSG_AFK", [[Fires when an automatic AFK response is received]], [[CHAT_MSG_AFK(message, sender)]])
	_DB:AddCodeHelp("CHAT_MSG_BATTLEGROUND", [[Fires when a message is received in the battleground chat channel]], [[CHAT_MSG_BATTLEGROUND(message, sender, language, channelString, target, flags, channelId, channelNumber, channelName, unknownFlg, counter)]])
	_DB:AddCodeHelp("CHAT_MSG_BATTLEGROUND_LEADER", [[Fires when a message is received in the battleground chat channel from the battleground group leader]], [[CHAT_MSG_BATTLEGROUND_LEADER(message, author, language)]])
	_DB:AddCodeHelp("CHAT_MSG_BG_SYSTEM_ALLIANCE", [[Fires when an Alliance-related battleground system message is received]], [[CHAT_MSG_BG_SYSTEM_ALLIANCE(message)]])
	_DB:AddCodeHelp("CHAT_MSG_BG_SYSTEM_HORDE", [[Fires when a Horde-related battleground system message is received]], [[CHAT_MSG_BG_SYSTEM_HORDE(message)]])
	_DB:AddCodeHelp("CHAT_MSG_BG_SYSTEM_NEUTRAL", [[Fires when a general battleground, zone or world message is received]], [[CHAT_MSG_BG_SYSTEM_NEUTRAL(message)]])
	_DB:AddCodeHelp("CHAT_MSG_CHANNEL", [[Fires when a message is received in a world or custom chat channel]], [[CHAT_MSG_CHANNEL(message, sender, language, channelString, target, flags, channelId, channelNumber, channelName, unknownFlg, counter, guid)]])
	_DB:AddCodeHelp("CHAT_MSG_CHANNEL_JOIN", [[Fires when another character joins a world or custom chat channel monitored by the player]], [[CHAT_MSG_CHANNEL_JOIN(message, sender, language, channelString, target, flags, channelId, channelNumber, channelName, unknownFlg, counter)]])
	_DB:AddCodeHelp("CHAT_MSG_CHANNEL_LEAVE", [[Fires when another character leaves a world or custom chat channel monitored by the player]], [[CHAT_MSG_CHANNEL_LEAVE(message, sender, language, channelString, target, flags, channelId, channelNumber, channelName, unknownFlg, counter)]])
	_DB:AddCodeHelp("CHAT_MSG_CHANNEL_LIST", [[Fires in response to a channel list query (e.g. `/chatlist`)]], [[CHAT_MSG_CHANNEL_LIST(message, sender, language, channelString, target, flags, channelId, channelNumber, channelName, unknownFlg, counter)]])
	_DB:AddCodeHelp("CHAT_MSG_CHANNEL_NOTICE", [[Fires when certain actions happen on a world or custom chat channel]], [[CHAT_MSG_CHANNEL_NOTICE(message, sender, language, channelString, target, flags, channelId, channelNumber, channelName, unknownFlg, counter)]])
	_DB:AddCodeHelp("CHAT_MSG_CHANNEL_NOTICE_USER", [[Fires when certain actions pertaining to specific members happen on a world or custom chat channel]], [[CHAT_MSG_CHANNEL_NOTICE_USER(message, sender, language, channelString, target, flags, channelId, channelNumber, channelName, unknownFlg, counter)]])
	_DB:AddCodeHelp("CHAT_MSG_COMBAT_FACTION_CHANGE", [[Fires when the player gains or loses reputation with a faction]], [[CHAT_MSG_COMBAT_FACTION_CHANGE(message, sender, language, channelString, target, flags, channelId, channelNumber, channelName, unknownFlg, counter)]])
	_DB:AddCodeHelp("CHAT_MSG_COMBAT_HONOR_GAIN", [[Fires when the player gains honor points]], [[CHAT_MSG_COMBAT_HONOR_GAIN(message, sender, language, channelString, target, flags, channelId, channelNumber, channelName, unknownFlg, counter)]])
	_DB:AddCodeHelp("CHAT_MSG_COMBAT_MISC_INFO", [[Fires for miscellaneous messages to be displayed in the combat log, such as loss of equipment durability upon death]], [[CHAT_MSG_COMBAT_MISC_INFO(message, sender, language, channelString, target, flags, channelId, channelNumber, channelName, unknownFlg, counter)]])
	_DB:AddCodeHelp("CHAT_MSG_COMBAT_XP_GAIN", [[Fires when the player gains experience points]], [[CHAT_MSG_COMBAT_XP_GAIN(message, sender, language, channelString, target, flags, channelId, channelNumber, channelName, unknownFlg, counter)]])
	_DB:AddCodeHelp("CHAT_MSG_DND", [[Fires when an automatic DND response is received]], [[CHAT_MSG_DND(message, sender, language, channelString, target, flags, channelId, channelNumber, channelName, unknownFlg, counter)]])
	_DB:AddCodeHelp("CHAT_MSG_EMOTE", [[Fires when a custom emote message is received.]], [[CHAT_MSG_EMOTE(message, sender, language, channelString, target, flags, channelId, channelNumber, channelName, unknownFlg, counter)]])
	_DB:AddCodeHelp("CHAT_MSG_FILTERED", [[Fires when the player attempts to send a chat message which is blocked by the spam filter]], [[CHAT_MSG_FILTERED()]])
	_DB:AddCodeHelp("CHAT_MSG_GUILD", [[Fires when a message is received in the guild chat channel]], [[CHAT_MSG_GUILD(message, sender, language, channelString, target, flags, channelId, channelNumber, channelName, unknownFlg, counter)]])
	_DB:AddCodeHelp("CHAT_MSG_GUILD_ACHIEVEMENT", [[Fires when a member of the player's guild earns an achievement]], [[CHAT_MSG_GUILD_ACHIEVEMENT()]])
	_DB:AddCodeHelp("CHAT_MSG_IGNORED", [[Fires when an automatic response is received after whispering or inviting a character who is ignoring the player]], [[CHAT_MSG_IGNORED(message, sender, language, channelString, target, flags, channelId, channelNumber, channelName, unknownFlg, counter)]])
	_DB:AddCodeHelp("CHAT_MSG_LOOT", [[Fires when receiving notice that the player or a member of the player's group has looted an item]], [[CHAT_MSG_LOOT(message, sender, language, channelString, target, flags, channelId, channelNumber, channelName, unknownFlg, counter)]])
	_DB:AddCodeHelp("CHAT_MSG_MONEY", [[Fires when the player receives money as loot]], [[CHAT_MSG_MONEY(message, sender, language, channelString, target, flags, channelId, channelNumber, channelName, unknownFlg, counter)]])
	_DB:AddCodeHelp("CHAT_MSG_MONSTER_EMOTE", [[Fires when a nearby NPC performs emote text]], [[CHAT_MSG_MONSTER_EMOTE(message, sender, language, channelString, target, flags, channelId, channelNumber, channelName, unknownFlg, counter)]])
	_DB:AddCodeHelp("CHAT_MSG_MONSTER_PARTY", [[Fires when an NPC speaks to the player's party chat channel]], [[CHAT_MSG_MONSTER_PARTY()]])
	_DB:AddCodeHelp("CHAT_MSG_MONSTER_SAY", [[Fires when a nearby NPC speaks (visible only to players in the immediate area)]], [[CHAT_MSG_MONSTER_SAY(message, sender, language, channelString, target, flags, channelId, channelNumber, channelName, unknownFlg, counter)]])
	_DB:AddCodeHelp("CHAT_MSG_MONSTER_WHISPER", [[Fires when an NPC whispers to the player]], [[CHAT_MSG_MONSTER_WHISPER(message, sender, language, channelString, target, flags, channelId, channelNumber, channelName, unknownFlg, counter)]])
	_DB:AddCodeHelp("CHAT_MSG_MONSTER_YELL", [[Fires when an NPC yells (visible to players in a wide area or the entire zone)]], [[CHAT_MSG_MONSTER_YELL(message, sender, language, channelString, target, flags, channelId, channelNumber, channelName, unknownFlg, counter)]])
	_DB:AddCodeHelp("CHAT_MSG_OFFICER", [[Fires when a message is received in officer chat.]], [[CHAT_MSG_OFFICER(message, sender, language, channelString, target, flags, channelId, channelNumber, channelName, unknownFlg, counter)]])
	_DB:AddCodeHelp("CHAT_MSG_OPENING", [[Fires for messages about the player "opening" a world object]], [[CHAT_MSG_OPENING()]])
	_DB:AddCodeHelp("CHAT_MSG_PARTY", [[Fires when a message is received in the party chat channel]], [[CHAT_MSG_PARTY(message, sender, language, channelString, target, flags, channelId, channelNumber, channelName, unknownFlg, counter)]])
	_DB:AddCodeHelp("CHAT_MSG_PARTY_LEADER", [[This event is not yet documented]], [[CHAT_MSG_PARTY_LEADER()]])
	_DB:AddCodeHelp("CHAT_MSG_PET_INFO", [[Fires for pet-related messages normally displayed in the combat log (e.g. summoning or dismissing a pet)]], [[CHAT_MSG_PET_INFO()]])
	_DB:AddCodeHelp("CHAT_MSG_RAID", [[Fires when a message is received in the raid chat channel]], [[CHAT_MSG_RAID(message, sender, language, channelString, target, flags, channelId, channelNumber, channelName, unknownFlg, counter)]])
	_DB:AddCodeHelp("CHAT_MSG_RAID_BOSS_EMOTE", [[Fires when a raid boss performs emote text]], [[CHAT_MSG_RAID_BOSS_EMOTE(message, sender, language, channelString, target, flags, channelId, channelNumber, channelName, unknownFlg, counter)]])
	_DB:AddCodeHelp("CHAT_MSG_RAID_BOSS_WHISPER", [[Fires when a raid boss whispers to the player]], [[CHAT_MSG_RAID_BOSS_WHISPER()]])
	_DB:AddCodeHelp("CHAT_MSG_RAID_LEADER", [[Fires when a message is received in the raid chat channel from the raid leader]], [[CHAT_MSG_RAID_LEADER(message, sender, language, channelString, target, flags, channelId, channelNumber, channelName, unknownFlg, counter)]])
	_DB:AddCodeHelp("CHAT_MSG_RAID_WARNING", [[Fires when a raid warning message is received]], [[CHAT_MSG_RAID_WARNING(message, sender, language, channelString, target, flags, channelId, channelNumber, channelName, unknownFlg, counter)]])
	_DB:AddCodeHelp("CHAT_MSG_RESTRICTED", [[Fires when the player attempts to send a chat message which is disallowed because the player is on a trial account]], [[CHAT_MSG_RESTRICTED()]])
	_DB:AddCodeHelp("CHAT_MSG_SAY", [[Fires when the player or a nearby character speaks (visible to other nearby characters)]], [[CHAT_MSG_SAY(message, sender, language, channelString, target, flags, channelId, channelNumber, channelName, unknownFlg, counter)]])
	_DB:AddCodeHelp("CHAT_MSG_SKILL", [[Fires when skill related messages are received.]], [[CHAT_MSG_SKILL(message, sender, language, channelString, target, flags, channelId, channelNumber, channelName, unknownFlg, counter)]])
	_DB:AddCodeHelp("CHAT_MSG_SYSTEM", [[Fires when a system message is received]], [[CHAT_MSG_SYSTEM(message, sender, language, channelString, target, flags, channelId, channelNumber, channelName, unknownFlg, counter)]])
	_DB:AddCodeHelp("CHAT_MSG_TEXT_EMOTE", [[Fires when the player receives a standard emote (e.g. `/dance`, `/flirt`) message]], [[CHAT_MSG_TEXT_EMOTE(message, sender, language, channelString, target, flags, channelId, channelNumber, channelName, unknownFlg, counter)]])
	_DB:AddCodeHelp("CHAT_MSG_TRADESKILLS", [[Fires when the player or a nearby character performs a trade skill recipe]], [[CHAT_MSG_TRADESKILLS()]])
	_DB:AddCodeHelp("CHAT_MSG_WHISPER", [[Fires when the player receives a whisper from a player character]], [[CHAT_MSG_WHISPER(message, sender, language, channelString, target, flags, channelId, channelNumber, channelName, unknownFlg, counter)]])
	_DB:AddCodeHelp("CHAT_MSG_WHISPER_INFORM", [[Fires when the player sends a whisper to a player character]], [[CHAT_MSG_WHISPER_INFORM(message, sender, language, channelString, target, flags, channelId, channelNumber, channelName, unknownFlg, counter)]])
	_DB:AddCodeHelp("CHAT_MSG_YELL", [[Fires when the player or another player character yells (visible to other characters in a wide area)]], [[CHAT_MSG_YELL(message, sender, language, channelString, target, flags, channelId, channelNumber, channelName, unknownFlg, counter)]])
	_DB:AddCodeHelp("CINEMATIC_START", [[Fires when an in-game-engine cinematic begins to play]], [[CINEMATIC_START()]])
	_DB:AddCodeHelp("CINEMATIC_STOP", [[Fires when an in-game-engine cinematic stops playing]], [[CINEMATIC_STOP()]])
	_DB:AddCodeHelp("CLOSE_INBOX_ITEM", [[Fires when the mail message being viewed is no longer available]], [[CLOSE_INBOX_ITEM(id)]])
	_DB:AddCodeHelp("CLOSE_TABARD_FRAME", [[Fires when the player ends interaction with a tabard designer]], [[CLOSE_TABARD_FRAME()]])
	_DB:AddCodeHelp("CLOSE_WORLD_MAP", [[Fires when the world map should be hidden in response to external conditions]], [[CLOSE_WORLD_MAP()]])
	_DB:AddCodeHelp("COMBAT_LOG_EVENT", [[Fires when an event to be displayed in the combat log is received]], [[COMBAT_LOG_EVENT()]])
	_DB:AddCodeHelp("COMBAT_LOG_EVENT_UNFILTERED", [[Fires when a combat log event is received]], [[COMBAT_LOG_EVENT_UNFILTERED()]])
	_DB:AddCodeHelp("COMBAT_RATING_UPDATE", [[Fires when the player's combat rating statistics change]], [[COMBAT_RATING_UPDATE()]])
	_DB:AddCodeHelp("COMBAT_TEXT_UPDATE", [[Fires when a message is received which can be displayed by the default UI's floating combat text feature]], [[COMBAT_TEXT_UPDATE(type, desc1, desc2)]])
	_DB:AddCodeHelp("COMMENTATOR_ENTER_WORLD", [[This is a Blizzard internal function]], [[COMMENTATOR_ENTER_WORLD()]])
	_DB:AddCodeHelp("COMMENTATOR_MAP_UPDATE", [[This is a Blizzard internal function]], [[COMMENTATOR_MAP_UPDATE()]])
	_DB:AddCodeHelp("COMMENTATOR_PLAYER_UPDATE", [[This is a Blizzard internal function]], [[COMMENTATOR_PLAYER_UPDATE()]])
	_DB:AddCodeHelp("COMPANION_LEARNED", [[Fires when the player learns to summon a new mount or non-combat pet]], [[COMPANION_LEARNED()]])
	_DB:AddCodeHelp("COMPANION_UNLEARNED", [[This event is not yet documented]], [[COMPANION_UNLEARNED()]])
	_DB:AddCodeHelp("COMPANION_UPDATE", [[Fires when new information about the player's mounts and non-combat pets is available]], [[COMPANION_UPDATE()]])
	_DB:AddCodeHelp("CONFIRM_BINDER", [[Fires when the player attempts to set a new Hearthstone location]], [[CONFIRM_BINDER(newHome)]])
	_DB:AddCodeHelp("CONFIRM_DISENCHANT_ROLL", [[This event is not yet documented]], [[CONFIRM_DISENCHANT_ROLL()]])
	_DB:AddCodeHelp("CONFIRM_LOOT_ROLL", [[Fires when the player attempts to roll for a loot item which Binds on Pickup]], [[CONFIRM_LOOT_ROLL(id, rolltype)]])
	_DB:AddCodeHelp("CONFIRM_SUMMON", [[Fires when a summons is offered to the player]], [[CONFIRM_SUMMON()]])
	_DB:AddCodeHelp("CONFIRM_TALENT_WIPE", [[Fires when the player attempts to unlearn talents]], [[CONFIRM_TALENT_WIPE(cost)]])
	_DB:AddCodeHelp("CONFIRM_XP_LOSS", [[Fires when the player attempts to resurrect at a graveyard spirit healer]], [[CONFIRM_XP_LOSS()]])
	_DB:AddCodeHelp("CORPSE_IN_INSTANCE", [[Fires when the player (dead, in spirit form) approaches the entrance to the instance in which his corpse is located]], [[CORPSE_IN_INSTANCE()]])
	_DB:AddCodeHelp("CORPSE_IN_RANGE", [[Fires when the player (dead, in spirit form) approaches near enough to his corpse to return to life]], [[CORPSE_IN_RANGE()]])
	_DB:AddCodeHelp("CORPSE_OUT_OF_RANGE", [[Fires when the player (dead, in spirit form) moves too far away from his corpse to resurrect]], [[CORPSE_OUT_OF_RANGE()]])
	_DB:AddCodeHelp("CRITERIA_UPDATE", [[Fires when information about achievement criteria or player statistics becomes available]], [[CRITERIA_UPDATE()]])
	_DB:AddCodeHelp("CURRENCY_DISPLAY_UPDATE", [[Fires when new information for the currency list is available]], [[CURRENCY_DISPLAY_UPDATE()]])
	_DB:AddCodeHelp("CURRENT_SPELL_CAST_CHANGED", [[Fires when the player starts or stops (cancels or finishes) casting a spell]], [[CURRENT_SPELL_CAST_CHANGED()]])
	_DB:AddCodeHelp("CURSOR_UPDATE", [[Fires when the mouse cursor image or contents is changed]], [[CURSOR_UPDATE()]])
	_DB:AddCodeHelp("CVAR_UPDATE", [[Fires when the value of a configuration variable is updated]], [[CVAR_UPDATE(glStr, value)]])
	_DB:AddCodeHelp("DELETE_ITEM_CONFIRM", [[Fires when the player attempts to delete an item]], [[DELETE_ITEM_CONFIRM(itemName, itemQuality)]])
	_DB:AddCodeHelp("DISABLE_TAXI_BENCHMARK", [[Fires when a flight path benchmarking session ends or is canceled]], [[DISABLE_TAXI_BENCHMARK()]])
	_DB:AddCodeHelp("DISABLE_XP_GAIN", [[Fires when the player disables experience point gains]], [[DISABLE_XP_GAIN()]])
	_DB:AddCodeHelp("DISPLAY_SIZE_CHANGED", [[Fires when the screen resolution changes]], [[DISPLAY_SIZE_CHANGED()]])
	_DB:AddCodeHelp("DUEL_FINISHED", [[Fires when a duel in which the player is participating ends]], [[DUEL_FINISHED()]])
	_DB:AddCodeHelp("DUEL_INBOUNDS", [[Fires when the player reenters the duel area after leaving its boundaries]], [[DUEL_INBOUNDS()]])
	_DB:AddCodeHelp("DUEL_OUTOFBOUNDS", [[Fires when the player begins to move outside the boundaries of a duel area]], [[DUEL_OUTOFBOUNDS()]])
	_DB:AddCodeHelp("DUEL_REQUESTED", [[Fires when the player is challenged to a duel]], [[DUEL_REQUESTED(challenger)]])
	_DB:AddCodeHelp("ENABLE_TAXI_BENCHMARK", [[Fires when taxi benchmarking mode is enabled]], [[ENABLE_TAXI_BENCHMARK()]])
	_DB:AddCodeHelp("ENABLE_XP_GAIN", [[Fires when the player re-enabled experience point gain after disabling it]], [[ENABLE_XP_GAIN()]])
	_DB:AddCodeHelp("END_BOUND_TRADEABLE", [[Fires when the player attempts an action which will make a looted Bind on Pickup item no longer tradeable]], [[END_BOUND_TRADEABLE()]])
	_DB:AddCodeHelp("END_REFUND", [[Fires when the player attempts an action which will make an item purchased with alternate currency no longer refundable]], [[END_REFUND()]])
	_DB:AddCodeHelp("EQUIPMENT_SETS_CHANGED", [[Fires when the player's list of equipment sets changes]], [[EQUIPMENT_SETS_CHANGED()]])
	_DB:AddCodeHelp("EQUIPMENT_SWAP_FINISHED", [[Fires when the process of switching equipment sets is complete]], [[EQUIPMENT_SWAP_FINISHED()]])
	_DB:AddCodeHelp("EQUIPMENT_SWAP_PENDING", [[Fires when the player begins to switch equipment sets]], [[EQUIPMENT_SWAP_PENDING()]])
	_DB:AddCodeHelp("EQUIP_BIND_CONFIRM", [[Fires when the player attempts to equip an item which will become soulbound in the process]], [[EQUIP_BIND_CONFIRM(slot)]])
	_DB:AddCodeHelp("EXECUTE_CHAT_LINE", [[Fires when a chat message is encountered in a running macro]], [[EXECUTE_CHAT_LINE()]])
	_DB:AddCodeHelp("FRIENDLIST_UPDATE", [[Fires when the content of the player's friends list becomes available or changes]], [[FRIENDLIST_UPDATE()]])
	_DB:AddCodeHelp("GLYPH_ADDED", [[Fires when a glyph is inscribed into the player's spellbook]], [[GLYPH_ADDED()]])
	_DB:AddCodeHelp("GLYPH_DISABLED", [[Fires when a glyph slot is no longer available]], [[GLYPH_DISABLED()]])
	_DB:AddCodeHelp("GLYPH_ENABLED", [[Fires when a glyph slot becomes available]], [[GLYPH_ENABLED()]])
	_DB:AddCodeHelp("GLYPH_REMOVED", [[Fires when the player removes an inscribed glyph]], [[GLYPH_REMOVED()]])
	_DB:AddCodeHelp("GLYPH_UPDATED", [[Fires when information about the player's inscribed glyphs becomes available]], [[GLYPH_UPDATED()]])
	_DB:AddCodeHelp("GMRESPONSE_RECEIVED", [[Fires when the player receives a response to a GM ticket]], [[GMRESPONSE_RECEIVED()]])
	_DB:AddCodeHelp("GMSURVEY_DISPLAY", [[Fires when the player is invited to participate in a GM feedback survey]], [[GMSURVEY_DISPLAY()]])
	_DB:AddCodeHelp("GM_PLAYER_INFO", [[This event is not yet documented]], [[GM_PLAYER_INFO()]])
	_DB:AddCodeHelp("GOSSIP_CLOSED", [[Fires when an NPC gossip interaction ends]], [[GOSSIP_CLOSED()]])
	_DB:AddCodeHelp("GOSSIP_CONFIRM", [[Fires when the player is requested to confirm a gossip choice]], [[GOSSIP_CONFIRM(index, message, cost)]])
	_DB:AddCodeHelp("GOSSIP_CONFIRM_CANCEL", [[Fires when an attempt to confirm a gossip choice is canceled]], [[GOSSIP_CONFIRM_CANCEL()]])
	_DB:AddCodeHelp("GOSSIP_ENTER_CODE", [[Fires when the player attempts a gossip choice which requires entering a code]], [[GOSSIP_ENTER_CODE(id)]])
	_DB:AddCodeHelp("GOSSIP_SHOW", [[Fires when an NPC gossip interaction begins]], [[GOSSIP_SHOW()]])
	_DB:AddCodeHelp("GUILDBANKBAGSLOTS_CHANGED", [[Fires when information about the contents of guild bank item slots changes or becomes available]], [[GUILDBANKBAGSLOTS_CHANGED()]])
	_DB:AddCodeHelp("GUILDBANKFRAME_CLOSED", [[Fires when the player ends interaction with the guild bank]], [[GUILDBANKFRAME_CLOSED()]])
	_DB:AddCodeHelp("GUILDBANKFRAME_OPENED", [[Fires when the player begins interaction with the guild bank]], [[GUILDBANKFRAME_OPENED()]])
	_DB:AddCodeHelp("GUILDBANKLOG_UPDATE", [[Fires when information for the guild bank transaction or money log becomes available]], [[GUILDBANKLOG_UPDATE()]])
	_DB:AddCodeHelp("GUILDBANK_ITEM_LOCK_CHANGED", [[Fires when an item in the guild bank is locked for moving or unlocked afterward]], [[GUILDBANK_ITEM_LOCK_CHANGED()]])
	_DB:AddCodeHelp("GUILDBANK_TEXT_CHANGED", [[Fires when the text associated with a guild bank tab is changed]], [[GUILDBANK_TEXT_CHANGED()]])
	_DB:AddCodeHelp("GUILDBANK_UPDATE_MONEY", [[Fires when the amount of money in the guild bank changes]], [[GUILDBANK_UPDATE_MONEY()]])
	_DB:AddCodeHelp("GUILDBANK_UPDATE_TABS", [[Fires when information about guild bank tabs becomes available]], [[GUILDBANK_UPDATE_TABS()]])
	_DB:AddCodeHelp("GUILDBANK_UPDATE_TEXT", [[Fires when text associated with a guild bank tab becomes available]], [[GUILDBANK_UPDATE_TEXT()]])
	_DB:AddCodeHelp("GUILDBANK_UPDATE_WITHDRAWMONEY", [[Fires when the amount of money the player can withdraw from the guild bank changes]], [[GUILDBANK_UPDATE_WITHDRAWMONEY()]])
	_DB:AddCodeHelp("GUILDTABARD_UPDATE", [[Fires when the player's guild tabard design changes.]], [[GUILDTABARD_UPDATE()]])
	_DB:AddCodeHelp("GUILD_EVENT_LOG_UPDATE", [[Fires when information for the guild event log becomes available]], [[GUILD_EVENT_LOG_UPDATE()]])
	_DB:AddCodeHelp("GUILD_INVITE_CANCEL", [[Fires when an invitation to join a guild is no longer available]], [[GUILD_INVITE_CANCEL()]])
	_DB:AddCodeHelp("GUILD_INVITE_REQUEST", [[Fires when the player is invited to join a guild]], [[GUILD_INVITE_REQUEST(from, guildname)]])
	_DB:AddCodeHelp("GUILD_MOTD", [[Fires when the guild message of the day is updated]], [[GUILD_MOTD(message)]])
	_DB:AddCodeHelp("GUILD_REGISTRAR_CLOSED", [[Fires when the player ends interaction with a guild registrar]], [[GUILD_REGISTRAR_CLOSED()]])
	_DB:AddCodeHelp("GUILD_REGISTRAR_SHOW", [[Fires when the player begins interaction with a guild registrar]], [[GUILD_REGISTRAR_SHOW()]])
	_DB:AddCodeHelp("GUILD_ROSTER_UPDATE", [[Fires when new information about the contents of the guild roster is available]], [[GUILD_ROSTER_UPDATE(update)]])
	_DB:AddCodeHelp("HONOR_CURRENCY_UPDATE", [[Fires when the player's amount of honor points changes]], [[HONOR_CURRENCY_UPDATE()]])
	_DB:AddCodeHelp("IGNORELIST_UPDATE", [[Fires when the content of the player's ignore list becomes available or changes]], [[IGNORELIST_UPDATE()]])
	_DB:AddCodeHelp("IGR_BILLING_NAG_DIALOG", [[Fires when a message should be shown about the player's paid-per-hour game time expiring soon]], [[IGR_BILLING_NAG_DIALOG()]])
	_DB:AddCodeHelp("INSPECT_ACHIEVEMENT_READY", [[Fires after the player attempts to compare achievements with another character, indicating that achievement information for the other unit has become available]], [[INSPECT_ACHIEVEMENT_READY()]])
	_DB:AddCodeHelp("INSPECT_HONOR_UPDATE", [[Fires when information about the inspected unit's PvP activities becomes available]], [[INSPECT_HONOR_UPDATE()]])
	_DB:AddCodeHelp("INSPECT_TALENT_READY", [[Fires when information about the inspected player's talents becomes available]], [[INSPECT_TALENT_READY()]])
	_DB:AddCodeHelp("INSTANCE_BOOT_START", [[Fires when the player will soon be ejected from an instance]], [[INSTANCE_BOOT_START()]])
	_DB:AddCodeHelp("INSTANCE_BOOT_STOP", [[Fires when the warning countdown for ejecting the player from an instance is canceled]], [[INSTANCE_BOOT_STOP()]])
	_DB:AddCodeHelp("INSTANCE_ENCOUNTER_ENGAGE_UNIT", [[This event is not yet documented]], [[INSTANCE_ENCOUNTER_ENGAGE_UNIT()]])
	_DB:AddCodeHelp("INSTANCE_LOCK_START", [[Fires when the player will soon be saved to an instance]], [[INSTANCE_LOCK_START()]])
	_DB:AddCodeHelp("INSTANCE_LOCK_STOP", [[Fires when the warning countdown for saving the player to an instance is canceled]], [[INSTANCE_LOCK_STOP()]])
	_DB:AddCodeHelp("ITEM_LOCKED", [[Fires when an item in the player's bags or equipped inventory is locked for moving]], [[ITEM_LOCKED()]])
	_DB:AddCodeHelp("ITEM_LOCK_CHANGED", [[Fires when an item in the player's bags or equipped inventory is locked for moving or unlocked afterward]], [[ITEM_LOCK_CHANGED(bagID, slotID)]])
	_DB:AddCodeHelp("ITEM_PUSH", [[Fires when the player receives an item]], [[ITEM_PUSH(bagID, icon)]])
	_DB:AddCodeHelp("ITEM_TEXT_BEGIN", [[Fires when the player begins interaction with a readable item or world object]], [[ITEM_TEXT_BEGIN()]])
	_DB:AddCodeHelp("ITEM_TEXT_CLOSED", [[Fires when the player ends interaction with a readable item or world object]], [[ITEM_TEXT_CLOSED()]])
	_DB:AddCodeHelp("ITEM_TEXT_READY", [[Fires when text changes or becomes available for the readable item or world object with which the player is interacting]], [[ITEM_TEXT_READY()]])
	_DB:AddCodeHelp("ITEM_TEXT_TRANSLATION", [[Fires when a "translation" progress bar should be displayed while the player interacts with a readable item or world object]], [[ITEM_TEXT_TRANSLATION(maxvalue)]])
	_DB:AddCodeHelp("ITEM_UNLOCKED", [[Fires when an item in the player's bags or equipped inventory is unlocked after moving]], [[ITEM_UNLOCKED()]])
	_DB:AddCodeHelp("KNOWLEDGE_BASE_ARTICLE_LOAD_FAILURE", [[Fires when a knowledge base article fails to load]], [[KNOWLEDGE_BASE_ARTICLE_LOAD_FAILURE()]])
	_DB:AddCodeHelp("KNOWLEDGE_BASE_ARTICLE_LOAD_SUCCESS", [[Fires when the contents of a successfully loaded knowledge base article become available]], [[KNOWLEDGE_BASE_ARTICLE_LOAD_SUCCESS()]])
	_DB:AddCodeHelp("KNOWLEDGE_BASE_QUERY_LOAD_FAILURE", [[Fires when a knowledge base query fails]], [[KNOWLEDGE_BASE_QUERY_LOAD_FAILURE()]])
	_DB:AddCodeHelp("KNOWLEDGE_BASE_QUERY_LOAD_SUCCESS", [[Fires when results of a successful knowledge base query become available]], [[KNOWLEDGE_BASE_QUERY_LOAD_SUCCESS()]])
	_DB:AddCodeHelp("KNOWLEDGE_BASE_SERVER_MESSAGE", [[Fires when the knowledge base server message changes or becomes available]], [[KNOWLEDGE_BASE_SERVER_MESSAGE()]])
	_DB:AddCodeHelp("KNOWLEDGE_BASE_SETUP_LOAD_FAILURE", [[Fires when the knowledge base's default listing fails to load]], [[KNOWLEDGE_BASE_SETUP_LOAD_FAILURE()]])
	_DB:AddCodeHelp("KNOWLEDGE_BASE_SETUP_LOAD_SUCCESS", [[Fires when the knowledge base's default listing becomes available]], [[KNOWLEDGE_BASE_SETUP_LOAD_SUCCESS()]])
	_DB:AddCodeHelp("KNOWLEDGE_BASE_SYSTEM_MOTD_UPDATED", [[Fires when the knowledge base system's message of the day changes or becomes available]], [[KNOWLEDGE_BASE_SYSTEM_MOTD_UPDATED()]])
	_DB:AddCodeHelp("KNOWN_CURRENCY_TYPES_UPDATE", [[Fires when the currency list changes]], [[KNOWN_CURRENCY_TYPES_UPDATE()]])
	_DB:AddCodeHelp("KNOWN_TITLES_UPDATE", [[Fires when the number of titles available to the player changes]], [[KNOWN_TITLES_UPDATE()]])
	_DB:AddCodeHelp("LANGUAGE_LIST_CHANGED", [[Fires when the list of known languages changes.]], [[LANGUAGE_LIST_CHANGED()]])
	_DB:AddCodeHelp("LEARNED_SPELL_IN_TAB", [[Fires when a spell is learned inside of a given spell book tab.]], [[LEARNED_SPELL_IN_TAB(tabID)]])
	_DB:AddCodeHelp("LEVEL_GRANT_PROPOSED", [[Fires when the player is offered to instantly gain a level thanks to a Recruit-A-Friend partner]], [[LEVEL_GRANT_PROPOSED()]])
	_DB:AddCodeHelp("LFG_BOOT_PROPOSAL_UPDATE", [[This event is not yet documented]], [[LFG_BOOT_PROPOSAL_UPDATE()]])
	_DB:AddCodeHelp("LFG_COMPLETION_REWARD", [[Fires when the player receives the completion reward for a randoms LFG dungeon]], [[LFG_COMPLETION_REWARD()]])
	_DB:AddCodeHelp("LFG_LOCK_INFO_RECEIVED", [[This event is not yet documented]], [[LFG_LOCK_INFO_RECEIVED()]])
	_DB:AddCodeHelp("LFG_OFFER_CONTINUE", [[This event is not yet documented]], [[LFG_OFFER_CONTINUE()]])
	_DB:AddCodeHelp("LFG_PROPOSAL_FAILED", [[This event is not yet documented]], [[LFG_PROPOSAL_FAILED()]])
	_DB:AddCodeHelp("LFG_PROPOSAL_SHOW", [[This event is not yet documented]], [[LFG_PROPOSAL_SHOW()]])
	_DB:AddCodeHelp("LFG_PROPOSAL_SUCCEEDED", [[This event is not yet documented]], [[LFG_PROPOSAL_SUCCEEDED()]])
	_DB:AddCodeHelp("LFG_PROPOSAL_UPDATE", [[This event is not yet documented]], [[LFG_PROPOSAL_UPDATE()]])
	_DB:AddCodeHelp("LFG_QUEUE_STATUS_UPDATE", [[This event is not yet documented]], [[LFG_QUEUE_STATUS_UPDATE()]])
	_DB:AddCodeHelp("LFG_ROLE_CHECK_HIDE", [[This event is not yet documented]], [[LFG_ROLE_CHECK_HIDE()]])
	_DB:AddCodeHelp("LFG_ROLE_CHECK_ROLE_CHOSEN", [[This event is not yet documented]], [[LFG_ROLE_CHECK_ROLE_CHOSEN()]])
	_DB:AddCodeHelp("LFG_ROLE_CHECK_SHOW", [[This event is not yet documented]], [[LFG_ROLE_CHECK_SHOW()]])
	_DB:AddCodeHelp("LFG_ROLE_CHECK_UPDATE", [[This event is not yet documented]], [[LFG_ROLE_CHECK_UPDATE()]])
	_DB:AddCodeHelp("LFG_ROLE_UPDATE", [[This event is not yet documented]], [[LFG_ROLE_UPDATE()]])
	_DB:AddCodeHelp("LFG_UPDATE", [[Fires when information about the player's LFG system settings changes or becomes available]], [[LFG_UPDATE()]])
	_DB:AddCodeHelp("LFG_UPDATE_RANDOM_INFO", [[This event is not yet documented]], [[LFG_UPDATE_RANDOM_INFO()]])
	_DB:AddCodeHelp("LOCALPLAYER_PET_RENAMED", [[Fires when the player's pet is renamed]], [[LOCALPLAYER_PET_RENAMED()]])
	_DB:AddCodeHelp("LOGOUT_CANCEL", [[Fires when the logout countdown is aborted]], [[LOGOUT_CANCEL()]])
	_DB:AddCodeHelp("LOOT_BIND_CONFIRM", [[Fires when the player attempts to loot a Bind on Pickup item]], [[LOOT_BIND_CONFIRM(slotID)]])
	_DB:AddCodeHelp("LOOT_CLOSED", [[Fires when the player ends interaction with a lootable corpse or object]], [[LOOT_CLOSED()]])
	_DB:AddCodeHelp("LOOT_OPENED", [[Fires when the player begins interaction with a lootable corpse or object]], [[LOOT_OPENED(autoLoot)]])
	_DB:AddCodeHelp("LOOT_SLOT_CHANGED", [[This event is not yet documented]], [[LOOT_SLOT_CHANGED()]])
	_DB:AddCodeHelp("LOOT_SLOT_CLEARED", [[Fires when the contents of a loot slot are removed]], [[LOOT_SLOT_CLEARED(slotID)]])
	_DB:AddCodeHelp("MACRO_ACTION_BLOCKED", [[Fires when a macro script attempts to use a protected API]], [[MACRO_ACTION_BLOCKED()]])
	_DB:AddCodeHelp("MACRO_ACTION_FORBIDDEN", [[Fires when a macro script attempts to use a protected API]], [[MACRO_ACTION_FORBIDDEN()]])
	_DB:AddCodeHelp("MAIL_CLOSED", [[Fires when the player ends interaction with a mailbox]], [[MAIL_CLOSED()]])
	_DB:AddCodeHelp("MAIL_FAILED", [[Fires when an outgoing mail message fails to send]], [[MAIL_FAILED()]])
	_DB:AddCodeHelp("MAIL_INBOX_UPDATE", [[Fires when information about the contents of the player's inbox changes or becomes available]], [[MAIL_INBOX_UPDATE()]])
	_DB:AddCodeHelp("MAIL_LOCK_SEND_ITEMS", [[This event is not yet documented]], [[MAIL_LOCK_SEND_ITEMS()]])
	_DB:AddCodeHelp("MAIL_SEND_INFO_UPDATE", [[Fires when information about the outgoing mail message's attachments changes]], [[MAIL_SEND_INFO_UPDATE()]])
	_DB:AddCodeHelp("MAIL_SEND_SUCCESS", [[Fires when an outgoing message is successfully sent]], [[MAIL_SEND_SUCCESS()]])
	_DB:AddCodeHelp("MAIL_SHOW", [[Fires when the player begins interaction with a mailbox]], [[MAIL_SHOW()]])
	_DB:AddCodeHelp("MAIL_SUCCESS", [[This event is not yet documented]], [[MAIL_SUCCESS()]])
	_DB:AddCodeHelp("MAIL_UNLOCK_SEND_ITEMS", [[This event is not yet documented]], [[MAIL_UNLOCK_SEND_ITEMS()]])
	_DB:AddCodeHelp("MERCHANT_CLOSED", [[Fires when the player ends interaction with a vendor]], [[MERCHANT_CLOSED()]])
	_DB:AddCodeHelp("MERCHANT_SHOW", [[Fires when the player begins interaction with a vendor]], [[MERCHANT_SHOW()]])
	_DB:AddCodeHelp("MERCHANT_UPDATE", [[Fires when information about a vendor's available items changes or becomes available]], [[MERCHANT_UPDATE()]])
	_DB:AddCodeHelp("MINIGAME_UPDATE", [[Unused]], [[MINIGAME_UPDATE()]])
	_DB:AddCodeHelp("MINIMAP_PING", [[Fires when the player or a group member "pings" a point on the minimap to share its location with the group]], [[MINIMAP_PING(unit, x, y)]])
	_DB:AddCodeHelp("MINIMAP_UPDATE_TRACKING", [[Fires when the player's currently active tracking ability changes]], [[MINIMAP_UPDATE_TRACKING()]])
	_DB:AddCodeHelp("MINIMAP_UPDATE_ZOOM", [[Fires when the minimap zoom type changes]], [[MINIMAP_UPDATE_ZOOM()]])
	_DB:AddCodeHelp("MIRROR_TIMER_PAUSE", [[Fires when a special countdown timer is paused]], [[MIRROR_TIMER_PAUSE(duration)]])
	_DB:AddCodeHelp("MIRROR_TIMER_START", [[Fires when a special countdown timer starts]], [[MIRROR_TIMER_START(name, value, maxvalue, step, pause, label)]])
	_DB:AddCodeHelp("MIRROR_TIMER_STOP", [[Fires when a special countdown timer stops]], [[MIRROR_TIMER_STOP(name)]])
	_DB:AddCodeHelp("MODIFIER_STATE_CHANGED", [[Fires when a modifier key is pressed or released.]], [[MODIFIER_STATE_CHANGED(key, state)]])
	_DB:AddCodeHelp("MOVIE_COMPRESSING_PROGRESS", [[Fires when compression of a movie recording starts]], [[MOVIE_COMPRESSING_PROGRESS()]])
	_DB:AddCodeHelp("MOVIE_RECORDING_PROGRESS", [[Fires when movie recording starts]], [[MOVIE_RECORDING_PROGRESS()]])
	_DB:AddCodeHelp("MOVIE_UNCOMPRESSED_MOVIE", [[Fires when the client prompts the player to allow compression of a movie recording]], [[MOVIE_UNCOMPRESSED_MOVIE(filename)]])
	_DB:AddCodeHelp("MUTELIST_UPDATE", [[Fires when the content of the player's muted list becomes available or changes]], [[MUTELIST_UPDATE()]])
	_DB:AddCodeHelp("NEW_AUCTION_UPDATE", [[Fires when the content of the auction house's Create Auction item slot changes]], [[NEW_AUCTION_UPDATE()]])
	_DB:AddCodeHelp("NEW_TITLE_EARNED", [[Fires when the player earns a new title]], [[NEW_TITLE_EARNED(title)]])
	_DB:AddCodeHelp("NPC_PVPQUEUE_ANYWHERE", [[Fires when the player begins interaction with an NPC which can queue the player for any battleground]], [[NPC_PVPQUEUE_ANYWHERE()]])
	_DB:AddCodeHelp("OLD_TITLE_LOST", [[Fires when one of the player's titles is no longer available]], [[OLD_TITLE_LOST(title)]])
	_DB:AddCodeHelp("OPEN_MASTER_LOOT_LIST", [[Fires when the list of master loot candidates becomes available]], [[OPEN_MASTER_LOOT_LIST()]])
	_DB:AddCodeHelp("OPEN_TABARD_FRAME", [[Fires when the player begins interaction with a tabard designer]], [[OPEN_TABARD_FRAME()]])
	_DB:AddCodeHelp("PARTY_CONVERTED_TO_RAID", [[Fires when the player's party becomes a raid group]], [[PARTY_CONVERTED_TO_RAID()]])
	_DB:AddCodeHelp("PARTY_INVITE_CANCEL", [[Fires when a pending invitation to join a group is no longer available]], [[PARTY_INVITE_CANCEL()]])
	_DB:AddCodeHelp("PARTY_INVITE_REQUEST", [[Fires when the player is invited to join a group]], [[PARTY_INVITE_REQUEST(sender)]])
	_DB:AddCodeHelp("PARTY_LEADER_CHANGED", [[Fires when information about the leadership of the player's party changes or becomes available]], [[PARTY_LEADER_CHANGED()]])
	_DB:AddCodeHelp("PARTY_LFG_RESTRICTED", [[This event is not yet documented]], [[PARTY_LFG_RESTRICTED()]])
	_DB:AddCodeHelp("PARTY_LOOT_METHOD_CHANGED", [[Fires when information about the loot rules for the player's party changes or becomes available]], [[PARTY_LOOT_METHOD_CHANGED()]])
	_DB:AddCodeHelp("PARTY_MEMBERS_CHANGED", [[Fires when information about the membership of the player's party changes or becomes available]], [[PARTY_MEMBERS_CHANGED()]])
	_DB:AddCodeHelp("PARTY_MEMBER_DISABLE", [[Fires when a party member goes offline]], [[PARTY_MEMBER_DISABLE(id)]])
	_DB:AddCodeHelp("PARTY_MEMBER_ENABLE", [[Fires when an offline party member comes back online]], [[PARTY_MEMBER_ENABLE(id)]])
	_DB:AddCodeHelp("PETITION_CLOSED", [[Fires when the player ends interaction with a guild or arena team charter]], [[PETITION_CLOSED()]])
	_DB:AddCodeHelp("PETITION_SHOW", [[Fires when a guild or arena team charter is presented to the player]], [[PETITION_SHOW()]])
	_DB:AddCodeHelp("PETITION_VENDOR_CLOSED", [[Fires when the player ends interaction with an arena registrar]], [[PETITION_VENDOR_CLOSED()]])
	_DB:AddCodeHelp("PETITION_VENDOR_SHOW", [[Fires when the player begins interaction with an arena registrar]], [[PETITION_VENDOR_SHOW()]])
	_DB:AddCodeHelp("PETITION_VENDOR_UPDATE", [[Fires when information about available options at an arena registrar becomes available]], [[PETITION_VENDOR_UPDATE()]])
	_DB:AddCodeHelp("PET_ATTACK_START", [[Fires when the player's pet starts auto-attacking]], [[PET_ATTACK_START()]])
	_DB:AddCodeHelp("PET_ATTACK_STOP", [[Fires when the player's pet stops auto-attacking]], [[PET_ATTACK_STOP()]])
	_DB:AddCodeHelp("PET_BAR_HIDE", [[Fires when the pet action bar should be hidden]], [[PET_BAR_HIDE()]])
	_DB:AddCodeHelp("PET_BAR_HIDEGRID", [[Fires when a pet ability is removed from the cursor]], [[PET_BAR_HIDEGRID()]])
	_DB:AddCodeHelp("PET_BAR_SHOWGRID", [[Fires when a pet ability is picked up onto the cursor]], [[PET_BAR_SHOWGRID()]])
	_DB:AddCodeHelp("PET_BAR_UPDATE", [[Fires when information about the content of the pet action bar changes or becomes available]], [[PET_BAR_UPDATE()]])
	_DB:AddCodeHelp("PET_BAR_UPDATE_COOLDOWN", [[Fires when the cooldown begins or ends for an ability on the pet action bar]], [[PET_BAR_UPDATE_COOLDOWN()]])
	_DB:AddCodeHelp("PET_BAR_UPDATE_USABLE", [[This event is not yet documented]], [[PET_BAR_UPDATE_USABLE()]])
	_DB:AddCodeHelp("PET_DISMISS_START", [[Fires when the player's pet is dismissed]], [[PET_DISMISS_START()]])
	_DB:AddCodeHelp("PET_FORCE_NAME_DECLENSION", [[Fires when the player is prompted to provide Russian declensions for a pet's name]], [[PET_FORCE_NAME_DECLENSION()]])
	_DB:AddCodeHelp("PET_RENAMEABLE", [[Fires when the player is prompted to rename a pet which has been renamed before]], [[PET_RENAMEABLE()]])
	_DB:AddCodeHelp("PET_STABLE_CLOSED", [[Fires when the player ends interaction with the pet stables]], [[PET_STABLE_CLOSED()]])
	_DB:AddCodeHelp("PET_STABLE_SHOW", [[Fires when the player begins interaction with the pet stables]], [[PET_STABLE_SHOW()]])
	_DB:AddCodeHelp("PET_STABLE_UPDATE", [[Fires when information about the pet stables' content changes or becomes available]], [[PET_STABLE_UPDATE()]])
	_DB:AddCodeHelp("PET_STABLE_UPDATE_PAPERDOLL", [[Fires when information about 3D models used in the pet stables becomes available]], [[PET_STABLE_UPDATE_PAPERDOLL()]])
	_DB:AddCodeHelp("PET_TALENT_UPDATE", [[Fires when the player's pet talent information changes - that is, when the pet is summoned, dismissed, gains or spends talent points]], [[PET_TALENT_UPDATE()]])
	_DB:AddCodeHelp("PET_UI_CLOSE", [[Fires when information about the player's pet is no longer available]], [[PET_UI_CLOSE()]])
	_DB:AddCodeHelp("PET_UI_UPDATE", [[Fires when information about the player's pet changes or becomes available]], [[PET_UI_UPDATE()]])
	_DB:AddCodeHelp("PLAYERBANKBAGSLOTS_CHANGED", [[Fires when the number of bank bag slots purchased by the player changes]], [[PLAYERBANKBAGSLOTS_CHANGED()]])
	_DB:AddCodeHelp("PLAYERBANKSLOTS_CHANGED", [[Fires when the contents of a bank slot or bank bag slot are changed]], [[PLAYERBANKSLOTS_CHANGED(slotID)]])
	_DB:AddCodeHelp("PLAYER_ALIVE", [[Fires when the player's spirit is released after death or when the player accepts a resurrection without releasing]], [[PLAYER_ALIVE()]])
	_DB:AddCodeHelp("PLAYER_AURAS_CHANGED", [[Fires when the player gains or loses a buff or debuff]], [[PLAYER_AURAS_CHANGED()]])
	_DB:AddCodeHelp("PLAYER_CAMPING", [[Fires when the player attempts to log out while not in a major city, inn, or other "resting" area]], [[PLAYER_CAMPING()]])
	_DB:AddCodeHelp("PLAYER_CONTROL_GAINED", [[Fires when the player regains control of his or her character]], [[PLAYER_CONTROL_GAINED()]])
	_DB:AddCodeHelp("PLAYER_CONTROL_LOST", [[Fires when the player loses control of his or her character]], [[PLAYER_CONTROL_LOST()]])
	_DB:AddCodeHelp("PLAYER_DAMAGE_DONE_MODS", [[Fires when an effect changes the player's spell bonus damage]], [[PLAYER_DAMAGE_DONE_MODS(unit)]])
	_DB:AddCodeHelp("PLAYER_DEAD", [[Fires when the player dies]], [[PLAYER_DEAD()]])
	_DB:AddCodeHelp("PLAYER_DIFFICULTY_CHANGED", [[This event is not yet documented]], [[PLAYER_DIFFICULTY_CHANGED()]])
	_DB:AddCodeHelp("PLAYER_ENTERING_BATTLEGROUND", [[Fires when the player enters a battleground instance]], [[PLAYER_ENTERING_BATTLEGROUND()]])
	_DB:AddCodeHelp("PLAYER_ENTERING_WORLD", [[Fired when the player enters the world, reloads the UI, enters/leaves an instance or battleground, or respawns at a graveyard. Also fires any other time the player sees a loading screen]], [[PLAYER_ENTERING_WORLD()]])
	_DB:AddCodeHelp("PLAYER_ENTER_COMBAT", [[Fires when the player begins melee auto-attack mode]], [[PLAYER_ENTER_COMBAT()]])
	_DB:AddCodeHelp("PLAYER_EQUIPMENT_CHANGED", [[Fires when the player equips or unequips an item]], [[PLAYER_EQUIPMENT_CHANGED()]])
	_DB:AddCodeHelp("PLAYER_FARSIGHT_FOCUS_CHANGED", [[Fires when the player's viewpoint changes]], [[PLAYER_FARSIGHT_FOCUS_CHANGED()]])
	_DB:AddCodeHelp("PLAYER_FLAGS_CHANGED", [[Fires when a unit's AFK or DND status changes]], [[PLAYER_FLAGS_CHANGED(unitID)]])
	_DB:AddCodeHelp("PLAYER_FOCUS_CHANGED", [[Fires when the player's focus unit changes]], [[PLAYER_FOCUS_CHANGED()]])
	_DB:AddCodeHelp("PLAYER_GAINS_VEHICLE_DATA", [[Fires when the player gains vehicle-related attributes without necessarily entering a vehicle]], [[PLAYER_GAINS_VEHICLE_DATA()]])
	_DB:AddCodeHelp("PLAYER_GUILD_UPDATE", [[Fires when information about the player's guild membership changes]], [[PLAYER_GUILD_UPDATE(unitID)]])
	_DB:AddCodeHelp("PLAYER_LEAVE_COMBAT", [[Fires when the player stops melee auto-attack mode]], [[PLAYER_LEAVE_COMBAT()]])
	_DB:AddCodeHelp("PLAYER_LEAVING_WORLD", [[Fires when the player logs out or exits a world area]], [[PLAYER_LEAVING_WORLD()]])
	_DB:AddCodeHelp("PLAYER_LEVEL_UP", [[Fires when the player gains a character level]], [[PLAYER_LEVEL_UP(level, hp, mp, talentPoints, strength, agility, stamina, intellect, spirit)]])
	_DB:AddCodeHelp("PLAYER_LOGIN", [[Fires immediately before `PLAYER_ENTERING_WORLD` on login and UI reload]], [[PLAYER_LOGIN()]])
	_DB:AddCodeHelp("PLAYER_LOGOUT", [[Fires immediately before the player is logged out of the game]], [[PLAYER_LOGOUT()]])
	_DB:AddCodeHelp("PLAYER_LOSES_VEHICLE_DATA", [[Fires when the player loses vehicle-related attributes without necessarily having been in a vehicle]], [[PLAYER_LOSES_VEHICLE_DATA()]])
	_DB:AddCodeHelp("PLAYER_MONEY", [[Fires when the player gains or spends money]], [[PLAYER_MONEY()]])
	_DB:AddCodeHelp("PLAYER_PVP_KILLS_CHANGED", [[Fires whenever a player's number of Honorable Kills changes]], [[PLAYER_PVP_KILLS_CHANGED()]])
	_DB:AddCodeHelp("PLAYER_PVP_RANK_CHANGED", [[Fires when the player's PvP rank changes]], [[PLAYER_PVP_RANK_CHANGED()]])
	_DB:AddCodeHelp("PLAYER_QUITING", [[Fires when the player attempts to exit WoW while not in a major city, inn, or other "resting" area]], [[PLAYER_QUITING()]])
	_DB:AddCodeHelp("PLAYER_REGEN_DISABLED", [[Fires when the player enters combat status]], [[PLAYER_REGEN_DISABLED()]])
	_DB:AddCodeHelp("PLAYER_REGEN_ENABLED", [[Fires when the player leaves combat status]], [[PLAYER_REGEN_ENABLED()]])
	_DB:AddCodeHelp("PLAYER_ROLES_ASSIGNED", [[This event is not yet documented]], [[PLAYER_ROLES_ASSIGNED()]])
	_DB:AddCodeHelp("PLAYER_SKINNED", [[Fires when another character takes the insignia from the player's corpse in a battleground or world PvP zone]], [[PLAYER_SKINNED()]])
	_DB:AddCodeHelp("PLAYER_TALENT_UPDATE", [[Fires when the player gains or spends talent points]], [[PLAYER_TALENT_UPDATE()]])
	_DB:AddCodeHelp("PLAYER_TARGET_CHANGED", [[Fires when the player changes targets]], [[PLAYER_TARGET_CHANGED()]])
	_DB:AddCodeHelp("PLAYER_TOTEM_UPDATE", [[Fires when information about the player's placed totems changes or becomes available]], [[PLAYER_TOTEM_UPDATE()]])
	_DB:AddCodeHelp("PLAYER_TRADE_MONEY", [[Fires when the amount of money offered for trade by the player changes]], [[PLAYER_TRADE_MONEY()]])
	_DB:AddCodeHelp("PLAYER_UNGHOST", [[Fires when a player resurrects after being in spirit form]], [[PLAYER_UNGHOST()]])
	_DB:AddCodeHelp("PLAYER_UPDATE_RESTING", [[Fires when the player enters or leaves a major city, inn or other "resting" area]], [[PLAYER_UPDATE_RESTING()]])
	_DB:AddCodeHelp("PLAYER_XP_UPDATE", [[Fires when the player's amount of accrued experience points changes]], [[PLAYER_XP_UPDATE()]])
	_DB:AddCodeHelp("PLAYTIME_CHANGED", [[Fires when changes to the player's limited play time status take effect]], [[PLAYTIME_CHANGED()]])
	_DB:AddCodeHelp("PLAY_MOVIE", [[Fires when an in-game movie should be played]], [[PLAY_MOVIE()]])
	_DB:AddCodeHelp("PREVIEW_PET_TALENT_POINTS_CHANGED", [[Fires when pet talent points are spent or unspent in preview mode]], [[PREVIEW_PET_TALENT_POINTS_CHANGED()]])
	_DB:AddCodeHelp("PREVIEW_TALENT_POINTS_CHANGED", [[Fires when the player spends or unspends talent points in preview mode]], [[PREVIEW_TALENT_POINTS_CHANGED()]])
	_DB:AddCodeHelp("PVPQUEUE_ANYWHERE_SHOW", [[Fires when the player begins interacting with the UI feature allowing battleground queueing from any location]], [[PVPQUEUE_ANYWHERE_SHOW()]])
	_DB:AddCodeHelp("PVPQUEUE_ANYWHERE_UPDATE_AVAILABLE", [[Fires when information for the any-battleground queueing UI changes or becomes available]], [[PVPQUEUE_ANYWHERE_UPDATE_AVAILABLE()]])
	_DB:AddCodeHelp("QUEST_ACCEPTED", [[Fires when a new quest is added to the player's quest log (which is what happens after a player accepts a quest).]], [[QUEST_ACCEPTED(questIndex)]])
	_DB:AddCodeHelp("QUEST_ACCEPT_CONFIRM", [[Fires when certain kinds of quests (e.g. NPC escort quests) are started by another member of the player's group]], [[QUEST_ACCEPT_CONFIRM(name, quest)]])
	_DB:AddCodeHelp("QUEST_COMPLETE", [[Fires when the player is looking at the "Complete" page for a quest, at a questgiver.]], [[QUEST_COMPLETE()]])
	_DB:AddCodeHelp("QUEST_DETAIL", [[Fires when details of an available quest are presented by a questgiver]], [[QUEST_DETAIL()]])
	_DB:AddCodeHelp("QUEST_FINISHED", [[Fires when the player ends interaction with a questgiver or ends a stage of the questgiver dialog]], [[QUEST_FINISHED()]])
	_DB:AddCodeHelp("QUEST_GREETING", [[Fires when a questgiver presents a greeting along with a list of active or available quests]], [[QUEST_GREETING()]])
	_DB:AddCodeHelp("QUEST_ITEM_UPDATE", [[Fires when information about items in a questgiver dialog is updated]], [[QUEST_ITEM_UPDATE()]])
	_DB:AddCodeHelp("QUEST_LOG_UPDATE", [[Fires when the game client receives updates relating to the player's quest log (this event is not just related to the quests inside it)]], [[QUEST_LOG_UPDATE()]])
	_DB:AddCodeHelp("QUEST_POI_UPDATE", [[This event is not yet documented]], [[QUEST_POI_UPDATE()]])
	_DB:AddCodeHelp("QUEST_PROGRESS", [[Fires when interacting with a questgiver about an active quest]], [[QUEST_PROGRESS()]])
	_DB:AddCodeHelp("QUEST_QUERY_COMPLETE", [[Fires when quest completion information is available from the server]], [[QUEST_QUERY_COMPLETE()]])
	_DB:AddCodeHelp("QUEST_WATCH_UPDATE", [[Fires when the player's status regarding a quest's objectives changes, for instance picking up a required object or killing a mob for that quest. All forms of (quest objective) progress changes will trigger this event.]], [[QUEST_WATCH_UPDATE(questIndex)]])
	_DB:AddCodeHelp("RAID_INSTANCE_WELCOME", [[Fires when the player enters an instance that has a reset timer]], [[RAID_INSTANCE_WELCOME(name, ttl)]])
	_DB:AddCodeHelp("RAID_ROSTER_UPDATE", [[Fires when the raid roster changes]], [[RAID_ROSTER_UPDATE()]])
	_DB:AddCodeHelp("RAID_TARGET_UPDATE", [[Fires when raid target icons are assigned or cleared]], [[RAID_TARGET_UPDATE()]])
	_DB:AddCodeHelp("RAISED_AS_GHOUL", [[Fires when the player is raised as a ghoul by a friendly death knight]], [[RAISED_AS_GHOUL()]])
	_DB:AddCodeHelp("READY_CHECK", [[Fires when a ready check is triggered]], [[READY_CHECK(name)]])
	_DB:AddCodeHelp("READY_CHECK_CONFIRM", [[Fires when a unit responds to a ready check]], [[READY_CHECK_CONFIRM(id, response)]])
	_DB:AddCodeHelp("READY_CHECK_FINISHED", [[Fires when a ready check ends]], [[READY_CHECK_FINISHED()]])
	_DB:AddCodeHelp("RECEIVED_ACHIEVEMENT_LIST", [[This event is not yet documented]], [[RECEIVED_ACHIEVEMENT_LIST()]])
	_DB:AddCodeHelp("REPLACE_ENCHANT", [[Fires when the player attempts to enchant an item which is already enchanted]], [[REPLACE_ENCHANT(current, new)]])
	_DB:AddCodeHelp("RESURRECT_REQUEST", [[Fires when another character offers to resurrect the player]], [[RESURRECT_REQUEST(name)]])
	_DB:AddCodeHelp("RUNE_POWER_UPDATE", [[Fires when the availability of one of the player's rune resources changes]], [[RUNE_POWER_UPDATE()]])
	_DB:AddCodeHelp("RUNE_TYPE_UPDATE", [[Fires when the type of one of the player's rune resources changes]], [[RUNE_TYPE_UPDATE()]])
	_DB:AddCodeHelp("SCREENSHOT_FAILED", [[Fires if an attempt to take a screenshot fails]], [[SCREENSHOT_FAILED()]])
	_DB:AddCodeHelp("SCREENSHOT_SUCCEEDED", [[Fires when a screenshot is successfully taken]], [[SCREENSHOT_SUCCEEDED()]])
	_DB:AddCodeHelp("SEND_MAIL_COD_CHANGED", [[Fires when the Cash On Delivery cost assigned for the outgoing mail message changes]], [[SEND_MAIL_COD_CHANGED()]])
	_DB:AddCodeHelp("SEND_MAIL_MONEY_CHANGED", [[Fires when the amount of money attached to the outgoing mail message changes]], [[SEND_MAIL_MONEY_CHANGED()]])
	_DB:AddCodeHelp("SKILL_LINES_CHANGED", [[Fires when the content of the player's skill list changes]], [[SKILL_LINES_CHANGED()]])
	_DB:AddCodeHelp("SOCKET_INFO_CLOSE", [[Fires when the player ends interaction with the item socketing UI]], [[SOCKET_INFO_CLOSE()]])
	_DB:AddCodeHelp("SOCKET_INFO_UPDATE", [[Fires when information about the contents of the item socketing UI changes or becomes available]], [[SOCKET_INFO_UPDATE()]])
	_DB:AddCodeHelp("SOUND_DEVICE_UPDATE", [[Fires when information about sound input/output devices changes or becomes available]], [[SOUND_DEVICE_UPDATE()]])
	_DB:AddCodeHelp("SPELLS_CHANGED", [[Fires when information about the contents of the player's spellbook changes or becomes available]], [[SPELLS_CHANGED()]])
	_DB:AddCodeHelp("SPELL_UPDATE_COOLDOWN", [[Fires when the cooldown on one of the player's spells begins or ends]], [[SPELL_UPDATE_COOLDOWN()]])
	_DB:AddCodeHelp("SPELL_UPDATE_USABLE", [[Fires when a spell becomes usable or unusable]], [[SPELL_UPDATE_USABLE()]])
	_DB:AddCodeHelp("START_AUTOREPEAT_SPELL", [[Fires when the player casts a spell which automatically repeats]], [[START_AUTOREPEAT_SPELL()]])
	_DB:AddCodeHelp("START_LOOT_ROLL", [[Fires when an item becomes available for group loot rolling]], [[START_LOOT_ROLL(id, time)]])
	_DB:AddCodeHelp("START_MINIGAME", [[Unused]], [[START_MINIGAME()]])
	_DB:AddCodeHelp("STOP_AUTOREPEAT_SPELL", [[Fires when the player stops repetition of an automatically repeating spell]], [[STOP_AUTOREPEAT_SPELL()]])
	_DB:AddCodeHelp("SYNCHRONIZE_SETTINGS", [[Fires when game options are manually synchronized with those saved on the server]], [[SYNCHRONIZE_SETTINGS()]])
	_DB:AddCodeHelp("TABARD_CANSAVE_CHANGED", [[Fires when information about the player's ability to save a guild tabard design changes or becomes available]], [[TABARD_CANSAVE_CHANGED()]])
	_DB:AddCodeHelp("TABARD_SAVE_PENDING", [[Fires when the player attempts to save a guild tabard design]], [[TABARD_SAVE_PENDING()]])
	_DB:AddCodeHelp("TALENTS_INVOLUNTARILY_RESET", [[This event is not yet documented]], [[TALENTS_INVOLUNTARILY_RESET()]])
	_DB:AddCodeHelp("TAXIMAP_CLOSED", [[Fires when the player begins interaction with a flight master]], [[TAXIMAP_CLOSED()]])
	_DB:AddCodeHelp("TAXIMAP_OPENED", [[Fires when the player ends interaction with a flight master]], [[TAXIMAP_OPENED()]])
	_DB:AddCodeHelp("TIME_PLAYED_MSG", [[Fires when information about the player's total time played becomes available]], [[TIME_PLAYED_MSG(total, level)]])
	_DB:AddCodeHelp("TRACKED_ACHIEVEMENT_UPDATE", [[Fires when the player's progress changes on an achievement marked for watching in the objectives tracker]], [[TRACKED_ACHIEVEMENT_UPDATE()]])
	_DB:AddCodeHelp("TRADE_ACCEPT_UPDATE", [[Fires when the player or trade target signals acceptance (or cancels acceptance) of the trade]], [[TRADE_ACCEPT_UPDATE(player, target)]])
	_DB:AddCodeHelp("TRADE_CLOSED", [[Fires when a trade with another player ends or is canceled]], [[TRADE_CLOSED()]])
	_DB:AddCodeHelp("TRADE_MONEY_CHANGED", [[Fires when the amount of money offered by the trade target changes]], [[TRADE_MONEY_CHANGED()]])
	_DB:AddCodeHelp("TRADE_PLAYER_ITEM_CHANGED", [[Fires when the set of items offered for trade by the player changes]], [[TRADE_PLAYER_ITEM_CHANGED(slotID)]])
	_DB:AddCodeHelp("TRADE_POTENTIAL_BIND_ENCHANT", [[This event is not yet documented]], [[TRADE_POTENTIAL_BIND_ENCHANT()]])
	_DB:AddCodeHelp("TRADE_REPLACE_ENCHANT", [[Fires if the player attempts to enchant an item offered by the trade target which is already enchanted]], [[TRADE_REPLACE_ENCHANT(current, new)]])
	_DB:AddCodeHelp("TRADE_REQUEST", [[Unused]], [[TRADE_REQUEST()]])
	_DB:AddCodeHelp("TRADE_REQUEST_CANCEL", [[Unused]], [[TRADE_REQUEST_CANCEL()]])
	_DB:AddCodeHelp("TRADE_SHOW", [[Fires when a trade interaction with another character begins]], [[TRADE_SHOW()]])
	_DB:AddCodeHelp("TRADE_SKILL_CLOSE", [[Fires when the player ends interaction with a trade skill recipe list]], [[TRADE_SKILL_CLOSE()]])
	_DB:AddCodeHelp("TRADE_SKILL_FILTER_UPDATE", [[Fires when the search filter for a trade skill recipe list changes]], [[TRADE_SKILL_FILTER_UPDATE()]])
	_DB:AddCodeHelp("TRADE_SKILL_SHOW", [[Fires when the player begins interaction with a trade skill recipe list]], [[TRADE_SKILL_SHOW()]])
	_DB:AddCodeHelp("TRADE_SKILL_UPDATE", [[Fires when information about the contents of a trade skill recipe list changes or becomes available]], [[TRADE_SKILL_UPDATE()]])
	_DB:AddCodeHelp("TRADE_TARGET_ITEM_CHANGED", [[Fires when the set of items offered for trade by the target changes]], [[TRADE_TARGET_ITEM_CHANGED(slotID)]])
	_DB:AddCodeHelp("TRADE_UPDATE", [[Fires when new information becomes available about a trade process underway with another character]], [[TRADE_UPDATE()]])
	_DB:AddCodeHelp("TRAINER_CLOSED", [[Fires when the player ends interaction with a class or skill trainer]], [[TRAINER_CLOSED()]])
	_DB:AddCodeHelp("TRAINER_DESCRIPTION_UPDATE", [[Fires when description information for the selected trainer service changes or becomes available]], [[TRAINER_DESCRIPTION_UPDATE()]])
	_DB:AddCodeHelp("TRAINER_SHOW", [[Fires when the player begins interaction with a class or skill trainer]], [[TRAINER_SHOW()]])
	_DB:AddCodeHelp("TRAINER_UPDATE", [[Fires when information about the contents of the trainer service list changes or becomes available]], [[TRAINER_UPDATE()]])
	_DB:AddCodeHelp("TUTORIAL_TRIGGER", [[Fires when a contextual tutorial should be shown]], [[TUTORIAL_TRIGGER(id)]])
	_DB:AddCodeHelp("UI_ERROR_MESSAGE", [[Fires when a game error message should be displayed]], [[UI_ERROR_MESSAGE(message)]])
	_DB:AddCodeHelp("UI_INFO_MESSAGE", [[Fires when an informative message should be displayed]], [[UI_INFO_MESSAGE(message)]])
	_DB:AddCodeHelp("UNIT_ATTACK", [[Fires when a unit's weapon (or standard melee attack damage) changes]], [[UNIT_ATTACK(unitID)]])
	_DB:AddCodeHelp("UNIT_ATTACK_POWER", [[Fires when a unit's attack power changes]], [[UNIT_ATTACK_POWER(unitID)]])
	_DB:AddCodeHelp("UNIT_ATTACK_SPEED", [[Fires when a unit's attack speed changes]], [[UNIT_ATTACK_SPEED(unitID)]])
	_DB:AddCodeHelp("UNIT_AURA", [[Fires when a unit loses or gains a buff or debuff.]], [[UNIT_AURA(unitID)]])
	_DB:AddCodeHelp("UNIT_CLASSIFICATION_CHANGED", [[Fires when a unit changes classification (e.g. if an elite unit becomes non-elite)]], [[UNIT_CLASSIFICATION_CHANGED(unitID)]])
	_DB:AddCodeHelp("UNIT_COMBAT", [[Fires when a unit takes or recovers from damage due to a combat effect]], [[UNIT_COMBAT(unitID, action, descriptor, damage, damageType)]])
	_DB:AddCodeHelp("UNIT_COMBO_POINTS", [[Fires when a unit scores combo points on its target]], [[UNIT_COMBO_POINTS()]])
	_DB:AddCodeHelp("UNIT_DAMAGE", [[Fires when a unit's weapon damage changes.]], [[UNIT_DAMAGE(unitID)]])
	_DB:AddCodeHelp("UNIT_DEFENSE", [[Fires when a unit's defense changes.]], [[UNIT_DEFENSE(unitID)]])
	_DB:AddCodeHelp("UNIT_DISPLAYPOWER", [[Fires when a unit's primary power type (e.g. rage, energy, mana) changes]], [[UNIT_DISPLAYPOWER(unitID)]])
	_DB:AddCodeHelp("UNIT_DYNAMIC_FLAGS", [[Fires when certain unit attributes change]], [[UNIT_DYNAMIC_FLAGS()]])
	_DB:AddCodeHelp("UNIT_ENERGY", [[Fires when a unit's energy level changes]], [[UNIT_ENERGY(unitID)]])
	_DB:AddCodeHelp("UNIT_ENTERED_VEHICLE", [[Fires when a unit has entered a vehicle]], [[UNIT_ENTERED_VEHICLE()]])
	_DB:AddCodeHelp("UNIT_ENTERING_VEHICLE", [[Fires when a unit begins entering a vehicle]], [[UNIT_ENTERING_VEHICLE()]])
	_DB:AddCodeHelp("UNIT_EXITED_VEHICLE", [[Fires when a unit has exited a vehicle]], [[UNIT_EXITED_VEHICLE()]])
	_DB:AddCodeHelp("UNIT_EXITING_VEHICLE", [[Fires when a unit begins exiting a vehicle]], [[UNIT_EXITING_VEHICLE()]])
	_DB:AddCodeHelp("UNIT_FACTION", [[Fires when a unit's PvP status changes]], [[UNIT_FACTION(unitID)]])
	_DB:AddCodeHelp("UNIT_FLAGS", [[Fires when certain combat statuses for a unit change (e.g. stunned, feared)]], [[UNIT_FLAGS(unit)]])
	_DB:AddCodeHelp("UNIT_FOCUS", [[Fires when a unit's focus level changes]], [[UNIT_FOCUS(unitID)]])
	_DB:AddCodeHelp("UNIT_HAPPINESS", [[Fires when the player's pet's happiness level changes]], [[UNIT_HAPPINESS()]])
	_DB:AddCodeHelp("UNIT_HEALTH", [[Fires when a unit's health level changes]], [[UNIT_HEALTH(unitID)]])
	_DB:AddCodeHelp("UNIT_INVENTORY_CHANGED", [[Fires when the player (or inspected unit) equips or unequips items]], [[UNIT_INVENTORY_CHANGED(unitID)]])
	_DB:AddCodeHelp("UNIT_LEVEL", [[Fires when a unit's character level changes]], [[UNIT_LEVEL(unitID)]])
	_DB:AddCodeHelp("UNIT_MANA", [[Fires when a unit's mana level changes]], [[UNIT_MANA(unitID)]])
	_DB:AddCodeHelp("UNIT_MAXENERGY", [[Fires when a unit's maximum energy changes]], [[UNIT_MAXENERGY(unitID)]])
	_DB:AddCodeHelp("UNIT_MAXFOCUS", [[Fires when a unit's maximum focus changes]], [[UNIT_MAXFOCUS(unitID)]])
	_DB:AddCodeHelp("UNIT_MAXHAPPINESS", [[Fires when a unit's maximum happiness changes]], [[UNIT_MAXHAPPINESS(unitID)]])
	_DB:AddCodeHelp("UNIT_MAXHEALTH", [[Fires when a unit's maximum health changes]], [[UNIT_MAXHEALTH(unitID)]])
	_DB:AddCodeHelp("UNIT_MAXMANA", [[Fires when a unit's maximum mana changes]], [[UNIT_MAXMANA(unitID)]])
	_DB:AddCodeHelp("UNIT_MAXRAGE", [[Fires when a unit's maximum rage changes]], [[UNIT_MAXRAGE(unitID)]])
	_DB:AddCodeHelp("UNIT_MAXRUNIC_POWER", [[Fires when a unit's maximum runic power changes]], [[UNIT_MAXRUNIC_POWER()]])
	_DB:AddCodeHelp("UNIT_MODEL_CHANGED", [[Fires when a unit's 3D model changes (e.g. due to shapeshifting, being polymorphed, or equipping gear)]], [[UNIT_MODEL_CHANGED(unitID)]])
	_DB:AddCodeHelp("UNIT_NAME_UPDATE", [[Fires when a unit's name is changed]], [[UNIT_NAME_UPDATE(unitID)]])
	_DB:AddCodeHelp("UNIT_PET", [[Fires when a unit gains or loses a pet]], [[UNIT_PET(unitID)]])
	_DB:AddCodeHelp("UNIT_PET_EXPERIENCE", [[Fires when the player's pet gains experience points]], [[UNIT_PET_EXPERIENCE()]])
	_DB:AddCodeHelp("UNIT_PORTRAIT_UPDATE", [[Fires when a unit's portrait changes (e.g. due to shapeshifting, being polymorphed, or equipping gear)]], [[UNIT_PORTRAIT_UPDATE(unitID)]])
	_DB:AddCodeHelp("UNIT_QUEST_LOG_CHANGED", [[Fires when a unit's quests change (accepted/objective progress/abandoned/completed)]], [[UNIT_QUEST_LOG_CHANGED(unitID)]])
	_DB:AddCodeHelp("UNIT_RAGE", [[Fires when a unit's rage level changes]], [[UNIT_RAGE(unitID)]])
	_DB:AddCodeHelp("UNIT_RANGEDDAMAGE", [[Fires when a unit's ranged attack damage changes]], [[UNIT_RANGEDDAMAGE(unitID)]])
	_DB:AddCodeHelp("UNIT_RANGED_ATTACK_POWER", [[Fires when a unit's ranged attack power changes]], [[UNIT_RANGED_ATTACK_POWER(unitID)]])
	_DB:AddCodeHelp("UNIT_RESISTANCES", [[Fires when a unit's magic resistances change]], [[UNIT_RESISTANCES(unitID)]])
	_DB:AddCodeHelp("UNIT_RUNIC_POWER", [[Fires when a unit's runic power level changes]], [[UNIT_RUNIC_POWER()]])
	_DB:AddCodeHelp("UNIT_SPELLCAST_CHANNEL_START", [[Fires when a unit starts channeling a spell]], [[UNIT_SPELLCAST_CHANNEL_START(unitID, spell, rank)]])
	_DB:AddCodeHelp("UNIT_SPELLCAST_CHANNEL_STOP", [[Fires when a unit stops or cancels a channeled spell]], [[UNIT_SPELLCAST_CHANNEL_STOP(unitID, spell, rank)]])
	_DB:AddCodeHelp("UNIT_SPELLCAST_CHANNEL_UPDATE", [[Fires when a unit's channeled spell is interrupted or delayed]], [[UNIT_SPELLCAST_CHANNEL_UPDATE(unitID, spell, rank)]])
	_DB:AddCodeHelp("UNIT_SPELLCAST_DELAYED", [[Fires when a unit's spell cast is delayed]], [[UNIT_SPELLCAST_DELAYED(unitID, spell, rank)]])
	_DB:AddCodeHelp("UNIT_SPELLCAST_FAILED", [[Fires when a unit's spell cast fails]], [[UNIT_SPELLCAST_FAILED(unitID, spell, rank)]])
	_DB:AddCodeHelp("UNIT_SPELLCAST_FAILED_QUIET", [[Fires when a unit's spell cast fails and no error message should be displayed]], [[UNIT_SPELLCAST_FAILED_QUIET(unitID, spell, rank)]])
	_DB:AddCodeHelp("UNIT_SPELLCAST_INTERRUPTED", [[Fires when a unit's spell cast is interrupted]], [[UNIT_SPELLCAST_INTERRUPTED(unitID, spell, rank)]])
	_DB:AddCodeHelp("UNIT_SPELLCAST_INTERRUPTIBLE", [[Fires when a unit's spell cast becomes interruptible again]], [[UNIT_SPELLCAST_INTERRUPTIBLE(unitID)]])
	_DB:AddCodeHelp("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", [[Fires when a unit's spell cast becomes uninterruptible]], [[UNIT_SPELLCAST_NOT_INTERRUPTIBLE(unitID)]])
	_DB:AddCodeHelp("UNIT_SPELLCAST_SENT", [[Fires when a request to cast a spell (on behalf of the player or a unit controlled by the player) is sent to the server]], [[UNIT_SPELLCAST_SENT(unitID, spell, rank, target)]])
	_DB:AddCodeHelp("UNIT_SPELLCAST_START", [[Fires when a unit begins casting a spell]], [[UNIT_SPELLCAST_START(unitID, spell, rank)]])
	_DB:AddCodeHelp("UNIT_SPELLCAST_STOP", [[Fires when a unit stops or cancels casting a spell]], [[UNIT_SPELLCAST_STOP(unitID, spell, rank)]])
	_DB:AddCodeHelp("UNIT_SPELLCAST_SUCCEEDED", [[Fires when a unit's spell cast succeeds]], [[UNIT_SPELLCAST_SUCCEEDED(unitID, spell, rank)]])
	_DB:AddCodeHelp("UNIT_STATS", [[Fires when a unit's primary attributes change]], [[UNIT_STATS(unitID)]])
	_DB:AddCodeHelp("UNIT_TARGET", [[Fires when a unit's target changes]], [[UNIT_TARGET(unitID)]])
	_DB:AddCodeHelp("UNIT_THREAT_LIST_UPDATE", [[Fires when a non-player unit's threat list is updated]], [[UNIT_THREAT_LIST_UPDATE()]])
	_DB:AddCodeHelp("UNIT_THREAT_SITUATION_UPDATE", [[Fires when a unit's threat state changes]], [[UNIT_THREAT_SITUATION_UPDATE()]])
	_DB:AddCodeHelp("UPDATE_BATTLEFIELD_SCORE", [[Fires when information for the battleground scoreboard changes or becomes available]], [[UPDATE_BATTLEFIELD_SCORE()]])
	_DB:AddCodeHelp("UPDATE_BATTLEFIELD_STATUS", [[Fires when the player's status in a battleground or queue changes]], [[UPDATE_BATTLEFIELD_STATUS()]])
	_DB:AddCodeHelp("UPDATE_BINDINGS", [[Fires when information about the player's key binding settings changes or becomes available]], [[UPDATE_BINDINGS()]])
	_DB:AddCodeHelp("UPDATE_BONUS_ACTIONBAR", [[Fires when information about the bonus action bar changes or becomes available]], [[UPDATE_BONUS_ACTIONBAR()]])
	_DB:AddCodeHelp("UPDATE_CHAT_COLOR", [[Fires when the color settings for chat message types are updated]], [[UPDATE_CHAT_COLOR(type, red, green, blue)]])
	_DB:AddCodeHelp("UPDATE_CHAT_COLOR_NAME_BY_CLASS", [[Fires when settings for per-class color-coding of character names in chat are updated]], [[UPDATE_CHAT_COLOR_NAME_BY_CLASS()]])
	_DB:AddCodeHelp("UPDATE_CHAT_WINDOWS", [[Fires when saved chat window settings are loaded]], [[UPDATE_CHAT_WINDOWS()]])
	_DB:AddCodeHelp("UPDATE_EXHAUSTION", [[Fires when the player's rest state or amount of rested XP changes]], [[UPDATE_EXHAUSTION()]])
	_DB:AddCodeHelp("UPDATE_FACTION", [[Fires when the contents of the reputation listing change or become available]], [[UPDATE_FACTION()]])
	_DB:AddCodeHelp("UPDATE_FLOATING_CHAT_WINDOWS", [[Fires when chat window layout should be updated]], [[UPDATE_FLOATING_CHAT_WINDOWS()]])
	_DB:AddCodeHelp("UPDATE_GM_STATUS", [[Fires when the player's GM ticket status (or ability to submit tickets) changes]], [[UPDATE_GM_STATUS(avilable)]])
	_DB:AddCodeHelp("UPDATE_INSTANCE_INFO", [[Fires when information about instances to which the player is saved changes or becomes available]], [[UPDATE_INSTANCE_INFO()]])
	_DB:AddCodeHelp("UPDATE_INVENTORY_ALERTS", [[Fires when an equipped item's durability alert status changes]], [[UPDATE_INVENTORY_ALERTS()]])
	_DB:AddCodeHelp("UPDATE_INVENTORY_DURABILITY", [[Fires when an equipped item's durability changes]], [[UPDATE_INVENTORY_DURABILITY()]])
	_DB:AddCodeHelp("UPDATE_LFG_LIST", [[Fires when results of a Looking for More query become available]], [[UPDATE_LFG_LIST()]])
	_DB:AddCodeHelp("UPDATE_LFG_LIST_INCREMENTAL", [[Fires when results of a Looking for More query are updated]], [[UPDATE_LFG_LIST_INCREMENTAL()]])
	_DB:AddCodeHelp("UPDATE_LFG_TYPES", [[Fires when information about possible Looking for Group settings changes or becomes available]], [[UPDATE_LFG_TYPES()]])
	_DB:AddCodeHelp("UPDATE_MACROS", [[Fires when information about the player's macros changes or becomes available]], [[UPDATE_MACROS()]])
	_DB:AddCodeHelp("UPDATE_MASTER_LOOT_LIST", [[Fires when the contents of the master loot candidate list change or become available]], [[UPDATE_MASTER_LOOT_LIST()]])
	_DB:AddCodeHelp("UPDATE_MOUSEOVER_UNIT", [[Fires when the mouse cursor moves over a visible unit]], [[UPDATE_MOUSEOVER_UNIT()]])
	_DB:AddCodeHelp("UPDATE_MULTI_CAST_ACTIONBAR", [[Fires when the contents of the multi-cast action bar change or become available]], [[UPDATE_MULTI_CAST_ACTIONBAR()]])
	_DB:AddCodeHelp("UPDATE_PENDING_MAIL", [[Fires when information about newly received mail messages (not yet seen at a mailbox) becomes available]], [[UPDATE_PENDING_MAIL()]])
	_DB:AddCodeHelp("UPDATE_SHAPESHIFT_COOLDOWN", [[Fires when the cooldown begins or ends for an action on the stance/shapeshift bar]], [[UPDATE_SHAPESHIFT_COOLDOWN()]])
	_DB:AddCodeHelp("UPDATE_SHAPESHIFT_FORM", [[Fires when the player's shapeshift form changes]], [[UPDATE_SHAPESHIFT_FORM()]])
	_DB:AddCodeHelp("UPDATE_SHAPESHIFT_FORMS", [[Fires when the contents of the stance/shapeshift bar change or become available]], [[UPDATE_SHAPESHIFT_FORMS()]])
	_DB:AddCodeHelp("UPDATE_SHAPESHIFT_USABLE", [[Fires when an ability on the stance/shapeshift bar becomes usable or unusable]], [[UPDATE_SHAPESHIFT_USABLE()]])
	_DB:AddCodeHelp("UPDATE_STEALTH", [[Fires when the player uses or cancels a stealth ability]], [[UPDATE_STEALTH()]])
	_DB:AddCodeHelp("UPDATE_TICKET", [[Fires when information about an active GM ticket changes or becomes available]], [[UPDATE_TICKET()]])
	_DB:AddCodeHelp("UPDATE_TRADESKILL_RECAST", [[Fires for each cast when performing multiple casts of a trade skill recipe]], [[UPDATE_TRADESKILL_RECAST()]])
	_DB:AddCodeHelp("UPDATE_WORLD_STATES", [[Fires when information for world state UI elements changes or becomes available]], [[UPDATE_WORLD_STATES()]])
	_DB:AddCodeHelp("USE_BIND_CONFIRM", [[Fires when the player attempts to use an item which will become soulbound in the process]], [[USE_BIND_CONFIRM()]])
	_DB:AddCodeHelp("USE_GLYPH", [[Fires when the player begins to use a glyph]], [[USE_GLYPH()]])
	_DB:AddCodeHelp("VARIABLES_LOADED", [[Fires when non-addon-specific saved variables are loaded]], [[VARIABLES_LOADED()]])
	_DB:AddCodeHelp("VEHICLE_ANGLE_SHOW", [[Fires when controls for vehicle weapon pitch should be displayed]], [[VEHICLE_ANGLE_SHOW()]])
	_DB:AddCodeHelp("VEHICLE_ANGLE_UPDATE", [[Fires when the player's vehicle weapon pitch changes]], [[VEHICLE_ANGLE_UPDATE()]])
	_DB:AddCodeHelp("VEHICLE_PASSENGERS_CHANGED", [[Fires when the list of passengers in the player's vehicle changes]], [[VEHICLE_PASSENGERS_CHANGED()]])
	_DB:AddCodeHelp("VEHICLE_POWER_SHOW", [[Fires when controls for vehicle weapon power should be displayed]], [[VEHICLE_POWER_SHOW()]])
	_DB:AddCodeHelp("VEHICLE_UPDATE", [[Fires when information about the player's vehicle changes or becomes available]], [[VEHICLE_UPDATE()]])
	_DB:AddCodeHelp("VOICE_CHANNEL_STATUS_UPDATE", [[Fires when voice-related status of a chat channel changes]], [[VOICE_CHANNEL_STATUS_UPDATE()]])
	_DB:AddCodeHelp("VOICE_CHAT_ENABLED_UPDATE", [[Fires when the client's voice chat feature is enabled or disabled]], [[VOICE_CHAT_ENABLED_UPDATE()]])
	_DB:AddCodeHelp("VOICE_LEFT_SESSION", [[Fires when a voice-enabled member leaves a chat channel]], [[VOICE_LEFT_SESSION()]])
	_DB:AddCodeHelp("VOICE_PLATE_START", [[Fires when a channel member begins speaking in voice chat]], [[VOICE_PLATE_START(name, unit)]])
	_DB:AddCodeHelp("VOICE_PLATE_STOP", [[Fires when a channel member finishes speaking in voice chat]], [[VOICE_PLATE_STOP(name, unit)]])
	_DB:AddCodeHelp("VOICE_PUSH_TO_TALK_START", [[Fires when the "Push to Talk" key binding is activated]], [[VOICE_PUSH_TO_TALK_START()]])
	_DB:AddCodeHelp("VOICE_PUSH_TO_TALK_STOP", [[Fires when the "Push to Talk" key binding is deactivated]], [[VOICE_PUSH_TO_TALK_STOP()]])
	_DB:AddCodeHelp("VOICE_SELF_MUTE", [[Fires when the player's self mute setting changes]], [[VOICE_SELF_MUTE()]])
	_DB:AddCodeHelp("VOICE_SESSIONS_UPDATE", [[Fires when information about a voice chat session changes or becomes available]], [[VOICE_SESSIONS_UPDATE()]])
	_DB:AddCodeHelp("VOICE_START", [[Fires when a channel member begins speaking in voice chat]], [[VOICE_START(unit)]])
	_DB:AddCodeHelp("VOICE_STATUS_UPDATE", [[Fires when a member of the player's group changes voice chat status]], [[VOICE_STATUS_UPDATE()]])
	_DB:AddCodeHelp("VOICE_STOP", [[Fires when a channel member finishes speaking in voice chat]], [[VOICE_STOP(unit)]])
	_DB:AddCodeHelp("WEAR_EQUIPMENT_SET", [[Fires when the player's current equipment set changes]], [[WEAR_EQUIPMENT_SET()]])
	_DB:AddCodeHelp("WHO_LIST_UPDATE", [[Fires when results of a Who query become available]], [[WHO_LIST_UPDATE()]])
	_DB:AddCodeHelp("WORLD_MAP_NAME_UPDATE", [[Fires when the name of the current world map area changes or becomes available]], [[WORLD_MAP_NAME_UPDATE()]])
	_DB:AddCodeHelp("WORLD_MAP_UPDATE", [[Fires when the contents of the world map change or become available]], [[WORLD_MAP_UPDATE()]])
	_DB:AddCodeHelp("WORLD_STATE_UI_TIMER_UPDATE", [[Fires when the state of a timer world state UI element changes or becomes available]], [[WORLD_STATE_UI_TIMER_UPDATE()]])
	_DB:AddCodeHelp("WOW_MOUSE_NOT_FOUND", [[This event fires when a man buttoned WoW mouse is not found, in response to a DetectWowMouse|DetectWowMouse() function call]], [[WOW_MOUSE_NOT_FOUND()]])
	_DB:AddCodeHelp("ZONE_CHANGED", [[Fires when the player moves between subzones or other named areas]], [[ZONE_CHANGED()]])
	_DB:AddCodeHelp("ZONE_CHANGED_INDOORS", [[Fires when the player moves between areas and the "indoors/outdoors" status may have changed]], [[ZONE_CHANGED_INDOORS()]])
	_DB:AddCodeHelp("ZONE_CHANGED_NEW_AREA", [[Fires when the player moves between major zones or enters/exits an instance]], [[ZONE_CHANGED_NEW_AREA()]])
end